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Do you see Fighter players at your own table?
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<blockquote data-quote="James Gasik" data-source="post: 9058299" data-attributes="member: 6877472"><p>I think my current group is a bit underpowered. Having found a pair of magic daggers, the Ranger's attack routine is now d4+5 x3. The one time he used Hunter's Mark, he got attacked and instantly lost concentration, so he thinks it's a carp spell now.</p><p></p><p>Our Monk just took a Fighter level, despite my warning him that you kind of really want more Monk levels. He has also not raised his Dex above 16, and for magic, he has a light hammer that instantly returns to his hand after being thrown, but adds no bonuses. So...all the damage of a level 4 Monk with 16 Dex.</p><p></p><p>The Cleric has a 16 Strength and a +1 warhammer and has figured out the wonders of Spirit Guardians, but he rolls terrible damage for it.</p><p></p><p>If my Wizard is dealing damage, my idea of a good turn is something like 11 damage, but I did use my first fireball ever on some trolls for 37 damage, so that was neat.</p><p></p><p>Our Bard is still MIA, and we've been kind of getting our butts handed to us in every session. But with the number of creatures we run into that are resistant to nonmagical b/p/s damage, I don't blame people for using whatever magic weapons they could find. The DM tells me that we're actually a little behind where the adventure thinks we should be on levels, and he actually gave us full xp for an encounter with a lich we avoided completely, so I'm not sure what we could have missed.</p><p></p><p>I guess it goes to show how campaign-dependent these sorts of questions are. Like when we fought trolls, our options for fire damage was me or torches, and to prep for the fireball, I gave everyone oil flasks to throw. This has proved to be the kind of campaign that's just miserable for a pure martial, and I couldn't imagine an all-martial party surviving the first few sessions, while an all-caster party might have had an easier time of it.</p><p></p><p>But the one encounter we had with goblins, I barely did anything, because after the first round where the Ranger got shot full of crossbow bolts (and I heroically bandaged him up with Healer), everything died so fast I think I used my own crossbow and that was that!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9058299, member: 6877472"] I think my current group is a bit underpowered. Having found a pair of magic daggers, the Ranger's attack routine is now d4+5 x3. The one time he used Hunter's Mark, he got attacked and instantly lost concentration, so he thinks it's a carp spell now. Our Monk just took a Fighter level, despite my warning him that you kind of really want more Monk levels. He has also not raised his Dex above 16, and for magic, he has a light hammer that instantly returns to his hand after being thrown, but adds no bonuses. So...all the damage of a level 4 Monk with 16 Dex. The Cleric has a 16 Strength and a +1 warhammer and has figured out the wonders of Spirit Guardians, but he rolls terrible damage for it. If my Wizard is dealing damage, my idea of a good turn is something like 11 damage, but I did use my first fireball ever on some trolls for 37 damage, so that was neat. Our Bard is still MIA, and we've been kind of getting our butts handed to us in every session. But with the number of creatures we run into that are resistant to nonmagical b/p/s damage, I don't blame people for using whatever magic weapons they could find. The DM tells me that we're actually a little behind where the adventure thinks we should be on levels, and he actually gave us full xp for an encounter with a lich we avoided completely, so I'm not sure what we could have missed. I guess it goes to show how campaign-dependent these sorts of questions are. Like when we fought trolls, our options for fire damage was me or torches, and to prep for the fireball, I gave everyone oil flasks to throw. This has proved to be the kind of campaign that's just miserable for a pure martial, and I couldn't imagine an all-martial party surviving the first few sessions, while an all-caster party might have had an easier time of it. But the one encounter we had with goblins, I barely did anything, because after the first round where the Ranger got shot full of crossbow bolts (and I heroically bandaged him up with Healer), everything died so fast I think I used my own crossbow and that was that! [/QUOTE]
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