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Do you see Fighter players at your own table?
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<blockquote data-quote="TheSword" data-source="post: 9058334" data-attributes="member: 6879661"><p>I guess my point (in a more respectful way) would be that to properly evaluate the effectiveness or lack of effectiveness it would be useful to see it in the field so to speak.</p><p></p><p>One of the joys of non-magical classes is how they are pret-a-manger from the start of the first round of combat. They don’t need buffs, multiple bonus actions to activate powers etc. They can dive straight in start doing stuff. It’s very refreshing after having played wizards or even paladins where your bonus actions get used up activating powers and then a round later the combats over.</p><p></p><p>You wouldn’t necessarily pick up on this until you see them in the field and give them a go.</p><p></p><p>Tracking damage (and just as important - the ability to absorb damage) is useful, but again you’re trying to compare something that isn’t controllable. The variables are so enormous it’s almost impossible to measure it.</p><p></p><p>I think that’s why popularity is a useful benchmark for how well something is liked. In the absence of other comparisons.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9058334, member: 6879661"] I guess my point (in a more respectful way) would be that to properly evaluate the effectiveness or lack of effectiveness it would be useful to see it in the field so to speak. One of the joys of non-magical classes is how they are pret-a-manger from the start of the first round of combat. They don’t need buffs, multiple bonus actions to activate powers etc. They can dive straight in start doing stuff. It’s very refreshing after having played wizards or even paladins where your bonus actions get used up activating powers and then a round later the combats over. You wouldn’t necessarily pick up on this until you see them in the field and give them a go. Tracking damage (and just as important - the ability to absorb damage) is useful, but again you’re trying to compare something that isn’t controllable. The variables are so enormous it’s almost impossible to measure it. I think that’s why popularity is a useful benchmark for how well something is liked. In the absence of other comparisons. [/QUOTE]
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Do you see Fighter players at your own table?
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