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General Tabletop Discussion
*TTRPGs General
Do You Think Open Playtests Improve a Game's Development?
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<blockquote data-quote="DragonLancer" data-source="post: 9565841" data-attributes="member: 11868"><p>My only experience here was with last year's Daggerheart open playtest. I loved the original release and my group gave feedback. Each subsequent playtest update removed or changed elements that I liked and it spoilt some of my enjoyment. I included that in the feedback but more and more I felt that I was perhaps not the right consumer of the direction they seemed to take the product, to the point that I dropped the playtest to rejoin D&D.</p><p></p><p>It might sounds odd but I think if I never partook of the open playtest and just bought/played the final product it might have been different. The initial playtest gave me different expectations that I would not have had just picking up a final product. </p><p></p><p>Maybe some players are better at open playtests than others. Maybe it's better to have a publishers vision from a closed playtest than to get hundreds of thousands of random potential players conflicting responses.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 9565841, member: 11868"] My only experience here was with last year's Daggerheart open playtest. I loved the original release and my group gave feedback. Each subsequent playtest update removed or changed elements that I liked and it spoilt some of my enjoyment. I included that in the feedback but more and more I felt that I was perhaps not the right consumer of the direction they seemed to take the product, to the point that I dropped the playtest to rejoin D&D. It might sounds odd but I think if I never partook of the open playtest and just bought/played the final product it might have been different. The initial playtest gave me different expectations that I would not have had just picking up a final product. Maybe some players are better at open playtests than others. Maybe it's better to have a publishers vision from a closed playtest than to get hundreds of thousands of random potential players conflicting responses. [/QUOTE]
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Do You Think Open Playtests Improve a Game's Development?
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