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General Tabletop Discussion
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Do You Think Open Playtests Improve a Game's Development?
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<blockquote data-quote="James Gasik" data-source="post: 9565942" data-attributes="member: 6877472"><p>I don't mind transparency during a playtest. I definitely prefer knowing what the developers are up to, and the decisions that are being made. I'd love to see actual playtests in action, make videos of them, share stories about "oops" moments.</p><p></p><p>And to an extent, sure, if they want feedback from the fans, there's nothing wrong with that either- to an extent. But I think you need to stay true to your vision, and set some things in stone right away. Will it mean that some people won't like your product? Yes, quite likely.</p><p></p><p>But at the end of the day, not everyone was going to like it anyways. Even now, you got a major game company that seems happy wooing 70% or so of their market, after all.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9565942, member: 6877472"] I don't mind transparency during a playtest. I definitely prefer knowing what the developers are up to, and the decisions that are being made. I'd love to see actual playtests in action, make videos of them, share stories about "oops" moments. And to an extent, sure, if they want feedback from the fans, there's nothing wrong with that either- to an extent. But I think you need to stay true to your vision, and set some things in stone right away. Will it mean that some people won't like your product? Yes, quite likely. But at the end of the day, not everyone was going to like it anyways. Even now, you got a major game company that seems happy wooing 70% or so of their market, after all. [/QUOTE]
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