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General Tabletop Discussion
*TTRPGs General
Do You Think Open Playtests Improve a Game's Development?
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<blockquote data-quote="Reynard" data-source="post: 9566247" data-attributes="member: 467"><p>Maybe I wasn't clear.</p><p></p><p>I don't believe that the fans that respond to open playtesting a) necessarily represent the broad average of players, and b) I don't think those fans motivated to answer are necessarily motivated to make the game better and instead are motivated to make thegame stay the way they like it.</p><p></p><p>I think designers should be trusted to designa game.</p><p></p><p>If you are going to do a playtest, it certainly should not be piecemeal and in brief intervals. you should put out a wholly playable version of the game and let people play it as if they would the complete game, and take feedback on that.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9566247, member: 467"] Maybe I wasn't clear. I don't believe that the fans that respond to open playtesting a) necessarily represent the broad average of players, and b) I don't think those fans motivated to answer are necessarily motivated to make the game better and instead are motivated to make thegame stay the way they like it. I think designers should be trusted to designa game. If you are going to do a playtest, it certainly should not be piecemeal and in brief intervals. you should put out a wholly playable version of the game and let people play it as if they would the complete game, and take feedback on that. [/QUOTE]
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Do You Think Open Playtests Improve a Game's Development?
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