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General Tabletop Discussion
*TTRPGs General
Do You Think Open Playtests Improve a Game's Development?
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<blockquote data-quote="Reynard" data-source="post: 9566280" data-attributes="member: 467"><p>We watched, in real time, people complain strongly against anything that was a change. You can go back and read the threads on this very site. It was a thing that actually happened.</p><p></p><p>It is okay if you are happy with how that turned out. Everyone has different preferences. But don't pretend it did not actually occur.</p><p></p><p>WotC was pretty clear: if a change did not get 70% (75% I don't remember) approval, they tossed it. The problem is, that is asking a small minority of fans to make design decisions. That just doesn't make for a better game.</p><p></p><p>Don't accuse me of "ascribing negative personal attributes" because I am not talking about any persons. I am talking about the discourse. And the discourse was dominated by people with strong preferences for staying the same, and the designer backed off because of that. Again, we saw it happen in real time. Go back and look at your playtest packets and watch as ideas are presented and then retracted.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9566280, member: 467"] We watched, in real time, people complain strongly against anything that was a change. You can go back and read the threads on this very site. It was a thing that actually happened. It is okay if you are happy with how that turned out. Everyone has different preferences. But don't pretend it did not actually occur. WotC was pretty clear: if a change did not get 70% (75% I don't remember) approval, they tossed it. The problem is, that is asking a small minority of fans to make design decisions. That just doesn't make for a better game. Don't accuse me of "ascribing negative personal attributes" because I am not talking about any persons. I am talking about the discourse. And the discourse was dominated by people with strong preferences for staying the same, and the designer backed off because of that. Again, we saw it happen in real time. Go back and look at your playtest packets and watch as ideas are presented and then retracted. [/QUOTE]
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Do You Think Open Playtests Improve a Game's Development?
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