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Do you think they'd take him serious?


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You guys can post yours, I'll even declair the winner. But here's mine. (Not part of the contest)
Name: Satsujinki
Race: Gnome
Alignment: NE
Deity: Nerrull
Level: Wiz/10 (can't go above this level for the contest)
Size: Small
Gender: Male
Har: Black and scraggly
HP:80
AC:15
Str:8
Dex:18
Con:18
Int:20
Wis:18
Cha:18
Initiative modifier: +4
Melee Attack Bonus: +5
Ranged Attack Bonus:+10
Fort:7
Ref:7
Wis:11
Speed:40 (under the effects of a permenant expedious retreat, haste, and spider climb (Who cares if they wouldn't work with the permenancy spell, I like to cheat when I make bad guys.))
Weapons: Dagger, Sickle, Light Crossbow, 20 crossbow bolts
Feats: Blind Fight, Leadership, Brew Potion, Craft Wonderous Item, simple weapon proficiency, Craft Rod
Spells:(There won't be the right number of spells, but like I said, I like to cheat for villains)
Magic Missle; Chill touch ;burning Hands ;Sleep ;Shocking Grasp ;Expedituous retreat ;cause fear ;true strije;charm peson;spider;climb;flaming sphere;melf's acid arrow;invisibility;Web;Bull's Strength;Endurance;Cat's Grace;Scare;Explosive Runes;Fireball;Lightning Bolt;Vampire touch;fly;haste;slow;ice storm;phantasmal killer;polymorph other;polymorph self;cloudkill;animate dead;magic jar;permenancy;cone of cold; contact other plane; enervention

Desc. for when they first see him.

The door creeks open, the smell of death and decay in the air. The room is lined with torches, with shadowed corners. The ceiling, walls and floor are all made of carved stone with a large stone table in the center. You gaze on in a disgusted daze at the scene before you. On the table lies the mutilated corpse of a powerful-looking man. His lower jaw, forearms, and legs below the knee are all hacked off and the rest is sewn back together. It appears to be freshly sewn together, as it hasnt lost color, and next to it, is a plate. On the plate, is a bone with raw, quivering meat attached. And the skin on the meat, is the same color as the warriors flesh. And, in the corner, you can see a short figure, apparently ignoring you. He is bald and missing half an ear. He has nearly pure white flesh, except for a few scars and skull tatoos. He smiles feverishly, exposing sharp teeth, as he lifts up a dagger in his clawed hands. Apparently completely ignoring you all, he slices his arms and under his eyes, almost religously lapping up the blood with a look of pure ecstacy on his face. Finally, he notices you all. A sick grin crosses his bloody face, and he leaps onto the table, and in a cackling, squeaky voice, he says. "First you suffer. Then you die. Then, you become MINE."
 



Ok, to do stats, just do what I did and decide which would be fitting. (And yes, there are reasons for the high scores). It has to be level 10, it has to be a FULL gnome, and aside from that you can do whatever you want. You can allow him to know more spells like I did, or you can have any other sort of extra thngs you think would be fitting.
 

I used my dice rolling technique. All stats start at 10 and roll 6d6 (rerolling ones). Now take all the numbers from the d6s and add them up. Now put those in the stats you need (nothing higher than an 18 to start (its a 1 for 1 basis)). Now add Race adjustments and then Stats increases.

This is how i rolled him up

Name: Satsujinki
Race: Gnome
Class: Wizard (Specialty Necromancy/Barred Divination)
Alignment: NE
Deity: Nerrull
Level: 10th
Size: Small
Gender: Male
--------
HP: 70
AC: 25 (+1 size, +3 Dex, Mage Armor +4, Shield +7)
SPD: 20
Fort: +7
Ref: +6
Will: +8
--------
Str: 10 (+0)
Dex: 16 (+3)
Con: 18 (+4)
Int: 24 (+7)
Wis: 13 (+1)
Cha: 12 (+1)
--------
Initiative modifier: +3
BAB: +5
Melee Attack Bonus: +6 (+1 size bonus)
Ranged Attack Bonus: +9 (+1 size bonus, +3 Dex)
Weapons: Masterworked Sickle (+7 to hit), 1d6 dmg
--------
Racial Traits:
+2 saving throws vs Illusions, Lowlight Vision, +1 racial attack against kobolds and goblinoids, +4 dodge bonus against giants, Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day)
--------
Skills (ranks in bold):
Alchemy +15 6, Concentration +10 6, Craft (Armor)+15 8, Craft (Weapons) +15 8, Knowledge (arcana) +20 13, Knowledge (religion) +20 13, Knowledge (undead) +20 13, Spellcraft +15 8, Listen +7 4, Hide +9 4
--------
Feats: Summon Familier, Scribe Scroll, Spell Focus (Necromancy), Greater Spell Focus (Necromancy), Craft Wonderous Item, Craft Arms and Armor, Sanctum Spell, Weapon Focus (Ray Spells)
--------
Spells A Day:
0 - 4, 1 - 5, 2 - 5, 3 - 6, 4 - 5, 5 - 3
--------
Spell DC Saves
Regular
0 - 17, 1 - 18, 2 - 19, 3 - 20, 4 - 21, 5 - 22

In the Sanctum
0 - 18, 1 - 19, 2 - 20, 3 - 21, 4 - 22, 5 - 23

Necromancy
0 - 21, 1 - 22, 2 - 23, 3 - 24, 4 - 25, 5 - 26

Necromancy in the Sanctum
0 - 22, 1 - 23, 2 - 24, 3 - 25, 4 - 26, 5 - 27
--------
Spells in the Spellbook

Level 0 - All

Level 1 - Negative Energy Ray, Summon Undead I, Mage Armor, Shield, Magic Missile, Spirit Worm, Ventriloquism, Color Spray, Change Self

Level 2 - Command Undead, False Life, Summon Undead II, Death Armor, Minor Shadow Conjuration, Mirror Image, Shadow Image, Perfect Recollection

Level 3 - Negative Energy Burst, Reverse Arrows, Undead Leuitenant, Undead Touch, Summon Undead III, Displacement, Haste

Level 4 - Negative Energy Wave, Iron Bones, Summon Undead IV, Contagion, Enervation, Phantasmal Killer, Improved Invisibility, Shadow Conjueration, Rarys Mneumonic Enhancer

Level 5 - Spirit Wall, Energy Buffer, Grimwalds GreyMantle, Kiss of the Vampire, Animate Dead, Magic Jar, Shadow Weapon, Dominate Person, Mirage Arcana
--------
Equipment (16,000 worth)

Periphat of Intelligence (Intelligent Item)
Adds a +4 to any Necromancers Intelligence (cost 8000 gp (minus 30% for only Necromancers could use this)but its intelligence ads 25,000 to the market value)

It is capable of Speech (Common, Gnome, Drow, Draconic, Elven), Int 19, Cha 18, Wis 14, Alignment: Lawful Evil, Ego: 12

Abilities: Weilder has Free use of Uncanny Dodge (as per a 5th level Barnarian), Detect Magic at Will, Haste (1/day - 10 rounds)

Bone Armor of Life
The spells Shield and Mage Armor are cast on it as per an 8th level mage. It is permanantly on. 30% was taken off do to only evil alignments can wear this. Bone Armor is light armor (AC Bonus +3, Max Dex +4, AC Penalty -3, Spell failure 10% (Masterworked), Weight 20lbs, Speed 20)
 


Actually, I *had* gnome necromancer as the villain in an adventure. He was a former healer who had gone somewhat mad following his inability to cure his wife of a wasting disease. He was contacted by the spirit of an exiled evil god and became his servant. He had become convinced that all living beings were just machines, and you can fix any machine provided you had enough spare parts to tinker with...
 


I can just imagine a gnome necromancer actually - all withered, shrivelled and pale, gaunt and hairless, with insanely staring eyes - perhaps a bit like the few glimpses of Golum in LotR. MAybe even give him pointed teeth (filed sharp, of course).
 

Into the Woods

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