Gez
First Post
Well enough to be understood.
It reminds me of Morrowind. There were three blocks of skills (corresponding roughly to combat, stealth, and magic), and IIRC 8 skills in each.
What about doubling the number of skill points for everyone (thus 4, 8, 12, 16) ?
About max ranks and first-level skill point multiplication, I would keep them tied together. If doubled, then level +1.
Mmmh... What about giving 4 skill points for everyone at first level (in addition to the other), that can be put in any Craft, Knowledge, or Profession skill; but then no multiplication, and max skill rank = level ?
It would simulate background training, give an equal start to everyone (before adding class skills), and would make maxing skills real easy.
It reminds me of Morrowind. There were three blocks of skills (corresponding roughly to combat, stealth, and magic), and IIRC 8 skills in each.
What about doubling the number of skill points for everyone (thus 4, 8, 12, 16) ?
About max ranks and first-level skill point multiplication, I would keep them tied together. If doubled, then level +1.
Mmmh... What about giving 4 skill points for everyone at first level (in addition to the other), that can be put in any Craft, Knowledge, or Profession skill; but then no multiplication, and max skill rank = level ?
It would simulate background training, give an equal start to everyone (before adding class skills), and would make maxing skills real easy.