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Do you understand the words coming out of my mouth? - Languages in 2024
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<blockquote data-quote="Charlaquin" data-source="post: 9432787" data-attributes="member: 6779196"><p>Does the draconic sorcerer not grant draconic as language any more?</p><p></p><p>Anyway, I can barely be arsed to care about languages in 5e. The only time they matter is when they’re bringing the game to a halt because no one in the party has a language they need to communicate with an important NPC or read an important written clue or something. I blame the binary nature of languages in D&D. Languages might actually be interesting if there were degrees of fluency that could result in bonuses and penalties to social rolls, but as it stands it’s you can either communicate completely unimpeded or not at all, and not at all doesn’t make for good gameplay.</p><p></p><p>I’ve thought about ruling that you get to pick one language as your first language. If you and an NPC speak the same first language, you get advantage on social checks with them. If you speak their first language but it isn’t your first (or vice-versa), you make social checks normally with them. If you share a language and it’s neither of your first language, your social checks have disadvantage with them. And naturally if you don’t share any languages you can’t communicate verbally with each other. Haven’t tried implementing it, but seems like a simple enough system to make language matter without being a huge pain.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9432787, member: 6779196"] Does the draconic sorcerer not grant draconic as language any more? Anyway, I can barely be arsed to care about languages in 5e. The only time they matter is when they’re bringing the game to a halt because no one in the party has a language they need to communicate with an important NPC or read an important written clue or something. I blame the binary nature of languages in D&D. Languages might actually be interesting if there were degrees of fluency that could result in bonuses and penalties to social rolls, but as it stands it’s you can either communicate completely unimpeded or not at all, and not at all doesn’t make for good gameplay. I’ve thought about ruling that you get to pick one language as your first language. If you and an NPC speak the same first language, you get advantage on social checks with them. If you speak their first language but it isn’t your first (or vice-versa), you make social checks normally with them. If you share a language and it’s neither of your first language, your social checks have disadvantage with them. And naturally if you don’t share any languages you can’t communicate verbally with each other. Haven’t tried implementing it, but seems like a simple enough system to make language matter without being a huge pain. [/QUOTE]
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Do you understand the words coming out of my mouth? - Languages in 2024
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