Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you understand the words coming out of my mouth? - Languages in 2024
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 9434539" data-attributes="member: 6775477"><p>Something I'm going to incorporate is based on how I currently run languages in my Greyhawk campaign. All PCs start with a "racial/cultural" language based on where they grow up, the Common trade tongue (unless they grew up in a major cultural metropolis where it would be the cultural language), and one standard language of choice. You gain/lose a number of languages equal to your Int modifier, so smarter characters can gain extra languages (including rare ones), and dumb characters have fewer ones. NPCs only get their racial/cultural language, however, so only higher Int NPCs are likely to know Common.</p><p></p><p>Most people speak their racial/cultural language, unless as a courtesy among outsiders, making eavesdropping harder for those who don't speak the local language. While I still use various "racial languages" like Elven, it's really Flanaess Elven, since elves outside of the region don't speak it. Some languages are related to each other, making it possible to crudely communicate using different, but similar languages (such as Dwarf and Giant). Additionally, proficiency in a language works as a form of Cultural Lore for those who speak it, adding proficiency on Int checks to know about them. I've found this makes languages relevant, and encourages the party to spread out their knowledge (as well as keeping Int from being everyone's dump stat).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 9434539, member: 6775477"] Something I'm going to incorporate is based on how I currently run languages in my Greyhawk campaign. All PCs start with a "racial/cultural" language based on where they grow up, the Common trade tongue (unless they grew up in a major cultural metropolis where it would be the cultural language), and one standard language of choice. You gain/lose a number of languages equal to your Int modifier, so smarter characters can gain extra languages (including rare ones), and dumb characters have fewer ones. NPCs only get their racial/cultural language, however, so only higher Int NPCs are likely to know Common. Most people speak their racial/cultural language, unless as a courtesy among outsiders, making eavesdropping harder for those who don't speak the local language. While I still use various "racial languages" like Elven, it's really Flanaess Elven, since elves outside of the region don't speak it. Some languages are related to each other, making it possible to crudely communicate using different, but similar languages (such as Dwarf and Giant). Additionally, proficiency in a language works as a form of Cultural Lore for those who speak it, adding proficiency on Int checks to know about them. I've found this makes languages relevant, and encourages the party to spread out their knowledge (as well as keeping Int from being everyone's dump stat). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you understand the words coming out of my mouth? - Languages in 2024
Top