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Do you use deadlines in your campaign?
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<blockquote data-quote="lutecius" data-source="post: 5186815" data-attributes="member: 60332"><p>this is how we use deadlines most of the time. this is also why the "15 minute adventuring day" was never really an issue for my groups.</p><p></p><p>it's not so much that the players fail the quest if they rest, it's that when they step into a dungeon or start investigating, they set things in motion.</p><p>I'm not anal about the time they take to disarm a trap or end a fight but <em>resting</em> almost always has consequences. it generally means that when the PCs get back to the action, the bad guys will be prepared for them or will have left town.</p><p></p><p>as for "dramatic deadlines", I use them as little as possible. I know i hate them as a player because they feel cheap and artificial, like things will turn out a certain way regardless of the adventurers' actions.</p></blockquote><p></p>
[QUOTE="lutecius, post: 5186815, member: 60332"] this is how we use deadlines most of the time. this is also why the "15 minute adventuring day" was never really an issue for my groups. it's not so much that the players fail the quest if they rest, it's that when they step into a dungeon or start investigating, they set things in motion. I'm not anal about the time they take to disarm a trap or end a fight but [I]resting[/I] almost always has consequences. it generally means that when the PCs get back to the action, the bad guys will be prepared for them or will have left town. as for "dramatic deadlines", I use them as little as possible. I know i hate them as a player because they feel cheap and artificial, like things will turn out a certain way regardless of the adventurers' actions. [/QUOTE]
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