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Do you use deadlines in your campaign?
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<blockquote data-quote="Piratecat" data-source="post: 5186945" data-attributes="member: 2"><p>I use both. Many things happen when dramatically appropriate (or, more appropriately, when the precarious tower of plot is nudged by the PCs and everything is set into motion by their actions.) As a result, I try to be explicit when there is a hard deadline. </p><p></p><p>In my Grey Guard campaign, the PCs were in a city that had rebelled against its empire. They'd been expecting imperial troops; they <em>hadn't</em> been expecting a 250' tall colossus to rise from the harbor and destroy the navy. The colossus then announced that the rebel leaders had until nightfall to present themselves, or it would flatten the entire city.</p><p></p><p>That gave the PCs 12 hours to act. What they did in that time was up to them. I knew what would happen and how many people would die if they didn't try to improve matters, and I gave them a countdown of how many hours remained after each scene.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5186945, member: 2"] I use both. Many things happen when dramatically appropriate (or, more appropriately, when the precarious tower of plot is nudged by the PCs and everything is set into motion by their actions.) As a result, I try to be explicit when there is a hard deadline. In my Grey Guard campaign, the PCs were in a city that had rebelled against its empire. They'd been expecting imperial troops; they [i]hadn't[/i] been expecting a 250' tall colossus to rise from the harbor and destroy the navy. The colossus then announced that the rebel leaders had until nightfall to present themselves, or it would flatten the entire city. That gave the PCs 12 hours to act. What they did in that time was up to them. I knew what would happen and how many people would die if they didn't try to improve matters, and I gave them a countdown of how many hours remained after each scene. [/QUOTE]
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Do you use deadlines in your campaign?
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