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Do you use deadlines in your campaign?
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<blockquote data-quote="Wolf1066" data-source="post: 5189712" data-attributes="member: 88680"><p>Agree with all of that, especially the points/reasons I highlighted.</p><p></p><p>If the players decide to pick up a plot hook, the timeline becomes even more relevant (e.g. say they decided they wanted to stop a serial killer before he next strikes) if they don't, at least I know when to report events if they are important enough to make the news - another murder, corporate buy-out, assassination etc.</p><p></p><p>Timelines happen in real life, when they become important to us they become deadlines. Maybe after they've happened they become headlines.</p><p></p><p>If there's a plot to assassinate a popular anti-establishment rock star during his concert in a particular town then there's a natural timeline established. If the players get wind of it and actually give a damn enough to try and stop it, then there's a time constraint on doing something about it.</p><p></p><p>If they don't meet the right people to find out or don't give a damn, it happens on schedule and the news is full of it for the next week. It may be an isolated event or part of a bigger picture that the players might gradually become aware of. In the latter case, whether they prevent the murder or just hear about it afterwards, it's part of the story arc - a valuable clue to what's going on...</p><p></p><p>"Hold on, there have been three murders/murder attempts involving..."</p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5189712, member: 88680"] Agree with all of that, especially the points/reasons I highlighted. If the players decide to pick up a plot hook, the timeline becomes even more relevant (e.g. say they decided they wanted to stop a serial killer before he next strikes) if they don't, at least I know when to report events if they are important enough to make the news - another murder, corporate buy-out, assassination etc. Timelines happen in real life, when they become important to us they become deadlines. Maybe after they've happened they become headlines. If there's a plot to assassinate a popular anti-establishment rock star during his concert in a particular town then there's a natural timeline established. If the players get wind of it and actually give a damn enough to try and stop it, then there's a time constraint on doing something about it. If they don't meet the right people to find out or don't give a damn, it happens on schedule and the news is full of it for the next week. It may be an isolated event or part of a bigger picture that the players might gradually become aware of. In the latter case, whether they prevent the murder or just hear about it afterwards, it's part of the story arc - a valuable clue to what's going on... "Hold on, there have been three murders/murder attempts involving..." [/QUOTE]
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