Do You Use Different Languages In Your Campaign?

SHARK said:
Greetings!

OH, YOU BASTARD!!!!! :D

Green Slime, my friend...can I borrow your very cool rule adhustment? Damn, I like that....*a lot*

Semper Fidelis,

SHARK

Of course, but only for you my friend! :D

Sidetrack:
I should also admit to having changed a lot of the utility spells around alot. I didn't like how low level magic made skill use redundant. I prefer skills to have some value even at higher levels (Jump, Climb, Hide, Move Silently). So I level-nerfed, amongst others, fly (but introduced a "personal range" alternative witch flight), invisibility, and reduced the range of teleport (but increased the "load"), which allowed the more interesting shadow walk to take a more prominent place Greater teleport will still allow cross-continental travel, but not cross Major Oceans, until well into Epic. All the "boom" spells still function as normal.
/Sidetrack.
 

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green slime said:
The Dwarven language is extinct, having been exterminated in a war

Many languages in the real world might share the same fate: English, for example, is being raped and butchered daily. How long until everyone

writez like dis eh d00d? totally 1337 sp3a|< ftw rofl!!!!11!1one

?

:eek:
 

Of course I use different languages.

There's almost always a common that is understood by almost everyone. I played in one Ravenloft game where there was no common and I considered that a pain.

Other than that, there are racial and regional languages, planar languages, dead languages, and so on.
 


Sure. We have one language per race and all the races are human:
Nordheimr
Brythunian
Stygian
Hyperborean
Turanian
Kothic
Aquilonian
Nemedian
Ophirean
Khitaian
Vendhyan
Languages of the black kingdoms
etc.

btw, it's conan's world

jh
 

I love the feel & atmosphere added to a game when a more comprehensive language element is added; I loved it so much in MERPS/RoleMaster, I dragged it into 3.5 (and any other game I use…)

I renamed Common to 'Trade' and relegated it to a language of last resort.

And I use skill ranks for languages (both Spoken & Written);

Rank 1: Words/Phrases
Rank 2: Broken
Rank 3: Accented
Rank 4: Fluent
Rank 5: Advanced

As compensation I give a number of points equal to a character’s Intelligence score to purchase starting languages (All characters start with Rank 4 in Language (Spoken) in their Native tongue). I give Bards an extra number of points equal to their charisma bonus, and Barbarians get only half Int and are banned from learning Language (Written) at character creation.

green slime said:
I've raised the level of comprehend languages (3rd), and tongues (6th). So the ability to read and write a variety of languages is at a premium.
I stringently enforce the 'touch' component of comprehend languages, so it is rarely as useful as being actually able to speak the language (people tend to get a little weirded out by complete strangers having to touch them to communicate), and with tongues I make the effect noticeable in that both parties hear both the original and translated language (like in the movie Dune, when the navigator meets with the emperor, and the emissary announces the arrival; you hear his native tongue overlaid with the translation - again, it has a tendency to freak people out).
 

blargney the second said:
Nah, English is just willing and into S&M.
-blarg

My wife's relatives are sort of, well, rural..and they tell me they speak "American." Are there rednecks in other parts of the world that butcher not only the words, but the actual TERM???

jh
 

Emirikol said:
My wife's relatives are sort of, well, rural..and they tell me they speak "American." Are there rednecks in other parts of the world that butcher not only the words, but the actual TERM???
Yeah, down here in Australia some speak 'Strine' - and like your wife's relatives, it's generally a ... rural ... problem. ;)
 

Psimancer said:
I stringently enforce the 'touch' component of comprehend languages,

I think that means you have to touch the recipient of the spell. You know, the person who comprehends languages. It's not that the spell recipient has to touch the person speaking to comprehend them. :p
 

I use several different languages in my homebrew. Although there is a common language, not everyone is fluent in it. Having the PCs know other languages is useful to the party. In my campaign, each kingdom/country has its own language. If the PCs are in one of them and if they don't know the language, they are at a disadvantage.

Recently the PCs were at a small island of Elves who keep themselves pretty secluded from the mainland. None of the PCs know elven so the elves could talk as much as they want and all the PCs heard was gibberish.
 

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