Do You Use Different Languages In Your Campaign?

(after counting)

My homebrew has 71 languages listed in the house rules documents. It would be 74 if I allowed three of the core rules languages (which are used in the core rules by creatures that don't exist at all in my homebrew): Gnoll, Halfling, and Sylvan are out.

I split Common up into regional variants, based mostly on the continent of origin; each of the six inhabited continents has its own Common that's different from all the others. Then there's the island-nation of Nikkon (which also has its own Common), and the Hollow World (which also has its own Common). And we mustn't forget the Ancient language spoken by the civilization of the now-vanished Golden Age, which was a universal language closer to the core-rules concept of Common, or Aquacommon- which is the Common language of the dwellers in the Underwave (i.e. the seas). Even though it isn't listed in the house rules, in game we've assumed the existence of a "Planarcommon" which is spoken as a trade language on the Outer Planes, and in planar metropolises such as Sigil.

Each race has its own language too, pretty much, though subraces often speak the same language as the "main" race (differences like Dark Elvish vs. Elvish do create some language barriers). And then there are the 13 secret or dead languages- languages spoken by so few people that special rules are used to learn them. Examples include the two versions of Druidic (one for the main world, one for the Hollow World), the Silent Tongue of Drow hand signals, the secret racial language of the slave race called Coelopterans, and the dead language of the long-extinct Ice Elves.

I've considered implementing a "ranks" system for language fluency, but so far haven't bothered- and frankly, with my games in the setting now both being Epic-level there's very little reason to do so. Still, it does make Polyglot a much more attractive feat choice once you hit Epic, and the party Bard in my first Epic game made it her first Epic feat choice. :)
 

log in or register to remove this ad

Kaodi said:
I have to disagree, Whizbang. The implied setting of D&D is very cosmopolitan. The " average " city is going to speak at least Common, Draconic, Dwarven, Elven, Gnome, Halfling and Orc, without even modelling regional languages.
Where is this implied? The city demographics?

And the notion that every region has even an "average" city is very campaign-specific and certainly not implicit, especially given all the attention paid to wilderness regions in the game.

And knowing Draconic translating to characters needing to speak it makes as much sense as every city in the Western world having people talking Latin because doctors and lawyers know it.

Also, what you're suggesting is that just because the campaign takes place in the region the size of a single country, somehow means that all those places outside of that country do not exist. The number of languages in D&D is not supposed to be the number spoken in a single country, its the number spoken everywhere.
Which most people -- even most adventurers -- will never need to know.

I know this is the sort of community where someone learning useless languages seems perfectly ordinary, but it's atypical of the larger world.
 
Last edited:

Whizbang Dustyboots said:
I know this is the sort of community where someone learning useless languages seems perfectly ordinary, but it's atypical of the larger world.

Useless?!? Atypical?!?
Not in the part of the "larger world" I live in. Perhaps in some narrow-minded Anglosaxon manner it is.

Exactly which languages would you consider useless?

How many people on the planet have learnt a second language (never mind a third or more)?
 

green slime said:
Useless?!? Atypical?!?
Not in the part of the "larger world" I live in. Perhaps in some narrow-minded Anglosaxon manner it is.

Exactly which languages would you consider useless?

How many people on the planet have learnt a second language (never mind a third or more)?

Greetings!

OH!...*delicious*. *laughs* That's just effing amazing, you know? Indeed, I have whole swaths of land in my Thandor Campaign where people are born, live, and die--and never learn anything other than their single, native home language or particular dialect.

Just like in the real world, if you live in some nice, neat, isolated little place, that might be all you ever need.

However--in my Thandor Campaign--just like in the real world--if you live in a rich, huge, sophisticated and diverse community--as well as urban and educated--then knowing more than one effing language can be a *HUGE* benefit--and sometimes, damn right *critical*

Characters gain a +2 circumstance bonus to all social interactions with other characters if they are fluent in their language.

There are many job opportunities--including mercenary work--where knowing foreign languages will get you the job. Sometimes, you may not be hired at all if you don't know the language. In addition, if you are fluent in desired languages, even a mercenary company may give you a signing bonus for each language that you are fluent in. Same thing with noble retinues, spy organizations, wizard guilds, churches and temple organizations, merchant guilds, and so on.

Bottom line: Throughout society, there are HUGE benefits to knowing more than one language.

Semper Fidelis,

SHARK
 


Nifft said:
Linguistic aside: this is the first instance of "damn right" I've seen used in this context. Did you mean "damn right"?

Thanks, -- N

Greetings!

Hmmm...well, yeah, Nifft, I suppose so!

"Damn Right"= Yes, yes, very true, yes even that; you know it! Added for emphasis or exclamation.

Semper Fidelis,

SHARK
 

SHARK said:
Hmmm...well, yeah, Nifft, I suppose so!

"Damn Right"= Yes, yes, very true, yes even that; you know it! Added for emphasis or exclamation.
Interesting. I asked because it could have been a misspelling of "downright", which would normally be found in that context.

Thanks, -- N

PS: My language page is down right now, I'll fix it and put up a link. There is no Common in my setting, and all "big" languages (Draconic, Celestial, etc.) have drawbacks or at least caveats.
 

SHARK said:
Greetings!

Hmmm...well, yeah, Nifft, I suppose so!

"Damn Right"= Yes, yes, very true, yes even that; you know it! Added for emphasis or exclamation.

Semper Fidelis,

SHARK
I think he means as opposed to "downright", which would be the more common locution in that sort of expression.

edit: he beat me to it. *shrugs*
 

green slime said:
Not in the part of the "larger world" I live in.
Really? Which world do you live in where lots of people learn Aramaic, Latin or Klingon?

Perhaps in some narrow-minded Anglosaxon manner it is.
Not only did you not understand my post, you're now crossing the political lines here, incorrectly, I might add.

Exactly which languages would you consider useless?
A character who has never traveled more than a mile from their birthplace before level 1 learning the languages of the opposite side of the planet is investing in useless languages. A character who has never seen anything other than members of his own race and humans investing in half a dozen races out of the Monster Manual is investing in useless languages.

How many people on the planet have learnt a second language (never mind a third or more)?
Not my point at all. I was talking about useless languages, and not saying that learning languages is inherently useless.

For what it's worth, I know five languages to varying degrees (+American Spanglish) in real life, so please check your assumptions at the door.
 

Dr. Awkward said:
I think he means as opposed to "downright", which would be the more common locution in that sort of expression.
What's interesting to me is either "downright" or "damn well" would both be common; using "damn right" seems an interesting interpolation. :)

Cheers, -- N
 

Remove ads

Top