Intelligent Items? Sure! Intelligent Players? Well...
In a previous campaign I was in, another player had an intelligent axe that she always bickered with. I loved watching their interaction so much that as soon as I started a campaign, I gave a slight variant of the weapon to one of my players.
Its wielder is the only character that can hear the axe when it speaks. However, the player essentially treats the axe's attempts to communicate as background noise that seems to drown out the smashing of bones, when he hits things with it.
Oh well.
I am considering giving a player intelligent armor, now that would be interesting.
In a previous campaign I was in, another player had an intelligent axe that she always bickered with. I loved watching their interaction so much that as soon as I started a campaign, I gave a slight variant of the weapon to one of my players.
Its wielder is the only character that can hear the axe when it speaks. However, the player essentially treats the axe's attempts to communicate as background noise that seems to drown out the smashing of bones, when he hits things with it.
Oh well.
I am considering giving a player intelligent armor, now that would be interesting.