I create my own random loot tables as appropriate to a given location
(i.e. if you're crawling through an abandoned mage tower, the random loot table i make up is going to be stuff that i could justify in-story for being in the tower). so i have some for 'abandoned temple' 'wizard tower' 'catacombs under city' 'palace' 'wilderness' and so on.
And then I usually roll the random loot before the session so that i can describe it as part of the room's description as needed.
So it is random loot but it may not appear random to the players since i do the randomization before hand and on top of that, it isn't the premade randomized tables but rather custom made ones for different locations.
(i.e. if you're crawling through an abandoned mage tower, the random loot table i make up is going to be stuff that i could justify in-story for being in the tower). so i have some for 'abandoned temple' 'wizard tower' 'catacombs under city' 'palace' 'wilderness' and so on.
And then I usually roll the random loot before the session so that i can describe it as part of the room's description as needed.
So it is random loot but it may not appear random to the players since i do the randomization before hand and on top of that, it isn't the premade randomized tables but rather custom made ones for different locations.
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