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<blockquote data-quote="Benjamin Olson" data-source="post: 8853193" data-attributes="member: 6988941"><p>Maybe, but my overall argument is that the technology doesn't just have to get there to have a solid 3d vtt with some good assets and good functionality for it to really become an integral part of the hobby. It has to get to a place where creating your own assets for a 3d VTT is not vastly more difficult than creating them for 2d VTT (such that vast numbers of people create vast numbers of assets). Furthermore, at present WotC themselves produce a vast number of art assets for books (and magic cards) that can trivially be turned into tokens and handouts for a 2d VTT game, and maps for their modules that can be plopped straight into a 2d VTT, as do a vast array of 3rd party publishers.</p><p></p><p>I'm sure there will be really cool 3d VTTs in the near future that will be a lot of fun within their limited options, but there have to be multiple software breakthroughs and a major shift in the industry towards creating 3d art assets for published modules for 3d VTTs to win over most of us 2d VTT folks. This seems vastly more plausible to work out with the inevitable 2034 edition than the 2024 edition. </p><p></p><p>So, sure, my calling it a "gimmick" is a prediction that very well might age like milk (like all predictions), but given the underlying structural natures of the hobby and industry and the technological hurdles it presents I'll happily make the bet that 3d VTTs will not be a major part of most people's OneD&D experience.</p><p></p><p>I also think WotC knows this. I think the push has more to do with impressing investors and executives who don't play D&D and are baffled by these weird book games, who will see a videogame-like product in the 3d VTT experiment and think "okay, this makes sense for Hasbro to spend money on, I know what video games are, and they make tons of money", and has less to do with really hoping to make it a major aspect of their products in the OneD&D generation.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8853193, member: 6988941"] Maybe, but my overall argument is that the technology doesn't just have to get there to have a solid 3d vtt with some good assets and good functionality for it to really become an integral part of the hobby. It has to get to a place where creating your own assets for a 3d VTT is not vastly more difficult than creating them for 2d VTT (such that vast numbers of people create vast numbers of assets). Furthermore, at present WotC themselves produce a vast number of art assets for books (and magic cards) that can trivially be turned into tokens and handouts for a 2d VTT game, and maps for their modules that can be plopped straight into a 2d VTT, as do a vast array of 3rd party publishers. I'm sure there will be really cool 3d VTTs in the near future that will be a lot of fun within their limited options, but there have to be multiple software breakthroughs and a major shift in the industry towards creating 3d art assets for published modules for 3d VTTs to win over most of us 2d VTT folks. This seems vastly more plausible to work out with the inevitable 2034 edition than the 2024 edition. So, sure, my calling it a "gimmick" is a prediction that very well might age like milk (like all predictions), but given the underlying structural natures of the hobby and industry and the technological hurdles it presents I'll happily make the bet that 3d VTTs will not be a major part of most people's OneD&D experience. I also think WotC knows this. I think the push has more to do with impressing investors and executives who don't play D&D and are baffled by these weird book games, who will see a videogame-like product in the 3d VTT experiment and think "okay, this makes sense for Hasbro to spend money on, I know what video games are, and they make tons of money", and has less to do with really hoping to make it a major aspect of their products in the OneD&D generation. [/QUOTE]
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