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<blockquote data-quote="MNblockhead" data-source="post: 8858998" data-attributes="member: 6796661"><p>Yep. This is one reason I use a hosting service to host my Foundry license rather than trying to serve the game from my laptop. Not only for the ease of set up, but I can chose where the geographic area in which the server is hosted. Even better, any files uploaded to my assets library will automatically, e.g. maps, are replicated in over 50 servers across the globe, so that the maps, tokens, music, etc. will always be loaded from the closest server to the player. So when you have players in different continents, they will always load their scenes with the highest bandwidth and lowest latency possible.</p><p></p><p>Roll20, I'm sure does something similar, because it has always been pretty good with international player groups (except for voice, every group I've played in using Roll20 end up using Discord for voice--but to be fair we use Discord for voice when I run games in Foundry as well). But Roll20 just couldn't handle the amount of data I wanted to put into it and the pricing wasn't (at least at the time) very good for storage hogs like myself. Foundry with Forge-VTT was just the best bang for my buck. </p><p></p><p>I actually really wanted to go with Fantasy Grounds, either classic or unity, as I'm only running 5e, with FG provides great support for. Also FG better support throwing up throwing up maps on the fly and using manual reveal for fog of war, which Foundry doesn't support. But it was impossible for me to host and often even participate in international games from the mid-east using Fantasy Ground. It may be better now, but I'm so invested into Foundry that it it wouldn't make much sense to switch.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8858998, member: 6796661"] Yep. This is one reason I use a hosting service to host my Foundry license rather than trying to serve the game from my laptop. Not only for the ease of set up, but I can chose where the geographic area in which the server is hosted. Even better, any files uploaded to my assets library will automatically, e.g. maps, are replicated in over 50 servers across the globe, so that the maps, tokens, music, etc. will always be loaded from the closest server to the player. So when you have players in different continents, they will always load their scenes with the highest bandwidth and lowest latency possible. Roll20, I'm sure does something similar, because it has always been pretty good with international player groups (except for voice, every group I've played in using Roll20 end up using Discord for voice--but to be fair we use Discord for voice when I run games in Foundry as well). But Roll20 just couldn't handle the amount of data I wanted to put into it and the pricing wasn't (at least at the time) very good for storage hogs like myself. Foundry with Forge-VTT was just the best bang for my buck. I actually really wanted to go with Fantasy Grounds, either classic or unity, as I'm only running 5e, with FG provides great support for. Also FG better support throwing up throwing up maps on the fly and using manual reveal for fog of war, which Foundry doesn't support. But it was impossible for me to host and often even participate in international games from the mid-east using Fantasy Ground. It may be better now, but I'm so invested into Foundry that it it wouldn't make much sense to switch. [/QUOTE]
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