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<blockquote data-quote="tetrasodium" data-source="post: 8927916" data-attributes="member: 93670"><p>I agree on the bold bit to a degree, but the system needs to be made to support the GM doing that rather than just dumping it on the GM to make that work. 5e players have too much range & can move too high of a percentage of their visual range. Toss on the fact that PCs are overly durable & overly powerful beyond the needs for level appropriate encounters & that kind of split turns into running two or more fully separate games in parallel while the PCs are aware of literally everything & not in any meaningful risk due to being split. Phrases like "oh I've got 90/120 feet darkvision" & "I get to ignore partial cover" "cunning action dash" & so on means that it becomes very difficult for the GM to mitigate that load of running parallel games with phrases like "It's dark, you can't really tell" & "there are trees/ruined buildings/rocks/whatever".</p><p></p><p>So far we don't yet have the darkvision rules for 6e & can only hope for improvements in the new generation of forks like blackflag but I'm at the point of just saying "nobody has darkvision ever & no light cabntrips" or "darkvision counts as carrying a <em>candle</em> & no light cantrips" because I'm tired of players crossing their arms & demanding I zoom out to give them a gods eye view</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8927916, member: 93670"] I agree on the bold bit to a degree, but the system needs to be made to support the GM doing that rather than just dumping it on the GM to make that work. 5e players have too much range & can move too high of a percentage of their visual range. Toss on the fact that PCs are overly durable & overly powerful beyond the needs for level appropriate encounters & that kind of split turns into running two or more fully separate games in parallel while the PCs are aware of literally everything & not in any meaningful risk due to being split. Phrases like "oh I've got 90/120 feet darkvision" & "I get to ignore partial cover" "cunning action dash" & so on means that it becomes very difficult for the GM to mitigate that load of running parallel games with phrases like "It's dark, you can't really tell" & "there are trees/ruined buildings/rocks/whatever". So far we don't yet have the darkvision rules for 6e & can only hope for improvements in the new generation of forks like blackflag but I'm at the point of just saying "nobody has darkvision ever & no light cabntrips" or "darkvision counts as carrying a [I]candle[/I] & no light cantrips" because I'm tired of players crossing their arms & demanding I zoom out to give them a gods eye view [/QUOTE]
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