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<blockquote data-quote="Reynard" data-source="post: 8927936" data-attributes="member: 467"><p>I am not sure this problem has anything to do with VTTs. I think [USER=32740]@Man in the Funny Hat[/USER] point was that the VTT allows for us to play together when we are separated by distance. I know my play group extends from coast to coast, and occasionally across oceans. But the issues of "battlemap versus TotM" are the same as they would be at the table.</p><p></p><p>That said, I actually think VTTs have lots of advantages and automation is certain one of them. If you can cut down page flipping because the computer remembers the rule every time, you can speed up play. Vision and light on the battlemap are another place where it can be advantageous if that is what you were doing at the table: laying down exactly what you can see and where spell effects are is very useful. these advantages are so strong that lots of people use VTTs for in person games, in fact.</p><p></p><p>One place where I think most VTTs fall down, though, is they aren't very good for certain kinds of improvisational play where you just scrawl some terrain on your dry erase board and make up monster stats in your head because the party zigged when they should have zagged. A high fidelity 3D VTT tied to a highly automated rules database would be even worse for this style of play.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8927936, member: 467"] I am not sure this problem has anything to do with VTTs. I think [USER=32740]@Man in the Funny Hat[/USER] point was that the VTT allows for us to play together when we are separated by distance. I know my play group extends from coast to coast, and occasionally across oceans. But the issues of "battlemap versus TotM" are the same as they would be at the table. That said, I actually think VTTs have lots of advantages and automation is certain one of them. If you can cut down page flipping because the computer remembers the rule every time, you can speed up play. Vision and light on the battlemap are another place where it can be advantageous if that is what you were doing at the table: laying down exactly what you can see and where spell effects are is very useful. these advantages are so strong that lots of people use VTTs for in person games, in fact. One place where I think most VTTs fall down, though, is they aren't very good for certain kinds of improvisational play where you just scrawl some terrain on your dry erase board and make up monster stats in your head because the party zigged when they should have zagged. A high fidelity 3D VTT tied to a highly automated rules database would be even worse for this style of play. [/QUOTE]
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