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Do you want a 3D vtt?
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<blockquote data-quote="Clint_L" data-source="post: 8928002" data-attributes="member: 7035894"><p>I totally agree about playing at a distance, as one of my campaigns has to be online (but I get to include my childhood best friend, with whom I started this journey 40+ years ago! I still build physical battle maps for those games, though, and point a camera at it.</p><p></p><p>I'm not so sure about that last point, though. I think improvising an encounter on the fly is exactly where a VTT might excel. Here is why:</p><p></p><p><em>create a fungus-filled cavern for a D&D encounter. Add a setting-appropriate monster for a Level 5 party, and a bit of interesting treasure with a common level magic item</em></p><p><strong></strong></p><p><strong><em>The Fungal Cavern is a dark, humid underground lair filled with various species of fungi and mushrooms. The walls are slick with moss, and the air is thick with spores of spores of decaying organic matter. The cavern is home to a colony of violet fungi, which emit a toxic gas that saps the strength of any who inhale it.</em></strong></p><p><strong><em></em></strong></p><p><strong><em>In the center of the cavern, there is a large, glowing mushroom, which serves as a lair for a myconid sovereign. The myconid sovereign is a level 5 monster that can control the other fungi in the cavern, using them to attack intruders. The myconid sovereign has the ability to emit a cloud of spores that cause hallucinations and confusion, making it a formidable opponent for a level 5 party.</em></strong></p><p><strong><em></em></strong></p><p><em><strong>Among the debris scattered throughout the cavern, the adventurers may find a small wooden chest containing a potion of water breathing and a scroll of lightning bolt. The chest also contains a +1 shortsword, a common level magic item that provides a +1 bonus to attack and damage rolls made with the weapon.</strong></em></p><p></p><p>Now imagine the AI had access to some virtual terrain...</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8928002, member: 7035894"] I totally agree about playing at a distance, as one of my campaigns has to be online (but I get to include my childhood best friend, with whom I started this journey 40+ years ago! I still build physical battle maps for those games, though, and point a camera at it. I'm not so sure about that last point, though. I think improvising an encounter on the fly is exactly where a VTT might excel. Here is why: [I]create a fungus-filled cavern for a D&D encounter. Add a setting-appropriate monster for a Level 5 party, and a bit of interesting treasure with a common level magic item[/I] [B] [I]The Fungal Cavern is a dark, humid underground lair filled with various species of fungi and mushrooms. The walls are slick with moss, and the air is thick with spores of spores of decaying organic matter. The cavern is home to a colony of violet fungi, which emit a toxic gas that saps the strength of any who inhale it. In the center of the cavern, there is a large, glowing mushroom, which serves as a lair for a myconid sovereign. The myconid sovereign is a level 5 monster that can control the other fungi in the cavern, using them to attack intruders. The myconid sovereign has the ability to emit a cloud of spores that cause hallucinations and confusion, making it a formidable opponent for a level 5 party. [/I][/B] [I][B]Among the debris scattered throughout the cavern, the adventurers may find a small wooden chest containing a potion of water breathing and a scroll of lightning bolt. The chest also contains a +1 shortsword, a common level magic item that provides a +1 bonus to attack and damage rolls made with the weapon.[/B][/I] Now imagine the AI had access to some virtual terrain... [/QUOTE]
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