D&D General Do you want a Ravenloft Duskmourn Domain of Dread

Do you want a Duskmourn Domain of Dread?


I don't think the MtG crossovers have been massively successful. Not flops exactly, but decidedly average sales. The MtG players in my D&D group have never shown any interest in a crossover.
IMO, D&D is just not a good system for a Magic the Gathering RPG. I would love an RPG that was actually built around Magic’s lore and metaphysics, but D&D ain’t it. Spells aren’t categorized in a way that fits thematically with Magic’s color system, and while a Vancian-style fire-and-forget casting system could work as a nod to the card game’s mechanics, 5e’s casting system isn’t even that any more. There’s no clean way to incorporate mana into D&D’s magic system either… you could maybe use the spell points alternate rule from the 2014 DMG, but even then, you’re really just making spell slots more granular, rather than making it feel like you’re actually drawing magical energy from the land instead of from an internal battery. Furthermore, Magic setting crossovers have generally focused on playing ordinary inhabitants of the planes they focus on, whereas I think a proper Magic RPG would have the PCs be planeswalkers. The main adventuring content should be traveling to different planes to form new mana bonds with their unique locales and encountering new creatures to add to your repertoire of summons. Speaking of which, D&D has never done summoning very well IMO, and 5e is particularly bad at it.
 

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I guess a right setting for a TTRPG needs options for stories without links to the main metaplot. For example Ravnica is a plane with multiple factions, and this is good to be used in D&D but Theros and Stryxhaven are relatively boring for "spin-off" adventures.

Maybe after the future event of "Reality facture" Ravnica could be "retouched" to add a style closer to Sigil(Planescape) and the Radiant Citadel.

Other point is maybe there are plans for Duskmourn, and this plane could suffer some serious change. The good new is we would see outdoor zones. The bad new is theses would be more like a zombie post-apocalipse survival videogame. The trick is the urban zones aren't true outdoors but more like a city within a dome. Maybe a spaceship with some interplanar-travel engine was atacked by an enemy alien and then the malfuction caused a "planar-landcrashing" within Duskmourn. The worst part is for the survivors in the criogenic capsules. Now they are living a true endless nightmare within a timeloop

A new and fool suggestion is using the plane of Cappena like a Duskmourn spin-off. How? Around the megacity of new Capena the rest of the plane is pure postapocaliptic. Then let's imagine an exiled Lovecraftian cult who summons an entity to rebuild the civilitation. The idea works.. more or less. A terror-eater fiend like Valgavoth is summoned but there is some changes. This being has got a limited-ared reality-wrapper powers, but only around certain supertowers or arcologies (this has to be built by others according certain rituals and it needs a lot of time and material) and it only can feed on fear by people who suffered danger-addiction or were willing to face risks. The trick is to build dungeons with fabulous treasures. Then there are enough adventurers. The main leaders of New-Capena allow this because this terror-eater is a fabulous "firewalls" against new invasions by Phyrexians and other planar intruders.
 


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