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<blockquote data-quote="Dausuul" data-source="post: 5790705" data-attributes="member: 58197"><p>And for damn good reason if you ask me.</p><p></p><p>I'm surprised you cite fighter daily powers as a "really good innovation." They're one of the most controversial things about 4E and a lot of folks hate them--including some 4E players and DMs, like me. Against that, I don't see that they create any stunning improvements in gameplay.</p><p></p><p>In a more general sense, of course, the move to give fighters a range of combat powers <em>was</em> an innovation and <em>did</em> improve gameplay*. But by the time 4E was announced, we had already seen that innovation in action. That's what the Book of Nine Swords was all about.</p><p></p><p>[SIZE=-2]*Though there are people who dispute this as well.[/SIZE]</p><p></p><p></p><p></p><p>The tight mathematical balance of 4E was unexpected, but the general move toward balance was not.</p><p></p><p>In any case, it's important to keep in mind that there is a time to innovate and a time to consolidate. Look at Blizzard Software. Blizzard innovates very little; every game they make is something somebody else has already done. But Blizzard knows how to polish and tweak and refine, turning rough stones into glittering gems. I think 5E will be the "Blizzard edition," where the best innovations and ideas from old editions are collected, polished, and combined, and I look forward to it. It's something the game really needs right now IMO. Consolidate what we've got before breaking new ground.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5790705, member: 58197"] And for damn good reason if you ask me. I'm surprised you cite fighter daily powers as a "really good innovation." They're one of the most controversial things about 4E and a lot of folks hate them--including some 4E players and DMs, like me. Against that, I don't see that they create any stunning improvements in gameplay. In a more general sense, of course, the move to give fighters a range of combat powers [I]was[/I] an innovation and [I]did[/I] improve gameplay*. But by the time 4E was announced, we had already seen that innovation in action. That's what the Book of Nine Swords was all about. [SIZE=-2]*Though there are people who dispute this as well.[/SIZE] The tight mathematical balance of 4E was unexpected, but the general move toward balance was not. In any case, it's important to keep in mind that there is a time to innovate and a time to consolidate. Look at Blizzard Software. Blizzard innovates very little; every game they make is something somebody else has already done. But Blizzard knows how to polish and tweak and refine, turning rough stones into glittering gems. I think 5E will be the "Blizzard edition," where the best innovations and ideas from old editions are collected, polished, and combined, and I look forward to it. It's something the game really needs right now IMO. Consolidate what we've got before breaking new ground. [/QUOTE]
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