Raith5
Adventurer
OK so this talk about D&D next is being driven (understandably) about unifying past editions and bringing in modularity. One of the things I liked about 4th edition was that it tried new things. It tried new classes, races, mechanics, etc. While many of these proved controversial, went against D&D traditions, or were not strongly supported, at least they tried new things and a result we players did new things.
But with D&D next it feels very much like we are driving the car by looking in review mirror. So my simple question is there anything new you would like to see in D&D? Are there new or missing classes (or archetypes) or races? New mechanics? New anything?
But with D&D next it feels very much like we are driving the car by looking in review mirror. So my simple question is there anything new you would like to see in D&D? Are there new or missing classes (or archetypes) or races? New mechanics? New anything?