OK so this talk about D&D next is being driven (understandably) about unifying past editions and bringing in modularity. One of the things I liked about 4th edition was that it tried new things. It tried new classes, races, mechanics, etc. While many of these proved controversial, went against D&D traditions, or were not strongly supported, at least they tried new things and a result we players did new things.
But with D&D next it feels very much like we are driving the car by looking in review mirror. So my simple question is there anything new you would like to see in D&D? Are there new or missing classes (or archetypes) or races? New mechanics? New anything?
The thing about really good inovations is they take you by surprise. When 3.5 was winding down, was anyone demanding fighters be given daily powers? No.
Did anyone think D&D /could/ be balanced much better than 3.5 was (ie, very badly)? Not really, maybe there were some inveterate optimists out there.
I'm not entirely sure if people want anything new. Pardon the offensive broad generalization:
When talking about what they want out of D&D Next, 3e fans basically want it to be just like 3e.
When talking about what they want out of D&D Next, 4e fans want it to be just like 4e.
I am honestly perplexed sometimes when reading some of these discussions as to what these diehard fans of particular editions hope to get out of D&D Next that they could not get out of their particular past edition of choice.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.