Li Shenron
Legend
OK so this talk about D&D next is being driven (understandably) about unifying past editions and bringing in modularity.
Modularity is the means, unifying past editions is the purpose, and this is already a new approach... and the resulting system will be new, whether it succeeds or fails at the purpose.
I don't want anything else new just for the sake of new, if this means that the designers will be distracted from the purpose above. It's already terribly hard... designs resources must all be focused on getting the core right (to me it feels they have one shot).
After they get the core right, they can add whatever new shiny thing they want.