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<blockquote data-quote="Nivenus" data-source="post: 5790805" data-attributes="member: 71756"><p>Well, the thing is, doing something new is a tricky and risky proposition.</p><p></p><p>There are a <em>ton</em> of things I'd change if I was designing 5e solely for myself and my players. I'd get rid of base attack values and weapon proficiencies and merge them into weapon skills. I'd compress the classes and use a sub-class system and multiclassing to replicate most of the major archetypes. I'd get rid of AC, use Reflex as the base defense, and make damage resistance the main benefit conferred by armor. I'd get rid of hybrid races and replace them with hybrid templates a la 4e's hybrid classes. I'd make the alignment a ten alignment system with five main alignments and five advanced ones.</p><p></p><p>And so on.</p><p></p><p>However, WotC isn't making 5e or D&D Next for <em>me</em>. They're making it for <em>everyone</em>. Or at least, as many players of D&D's previous editions as possible. That's delicate enough as it is and it's an open question if they can possibly succeed in pleasing as many people as they aim to.</p><p></p><p>Adding the prospect of new rules or mechanics complicates things substantially. We all saw with 4e that many people rejected change with a vengeance, disregarding 4e and its revised races, classes, and magic rules. If 5e's going to make any major changes to the rules, WotC's going to have to play it cautious: otherwise they risk defusing their unity approach before they even implement it.</p><p></p><p>In answer to the question, yes, I'd like to see some new rules. I'd like to see new lore and new approaches to game design. But I'm not sure how WotC can do this while simultaneously trying to please fans of all the previous editions.</p></blockquote><p></p>
[QUOTE="Nivenus, post: 5790805, member: 71756"] Well, the thing is, doing something new is a tricky and risky proposition. There are a [I]ton[/I] of things I'd change if I was designing 5e solely for myself and my players. I'd get rid of base attack values and weapon proficiencies and merge them into weapon skills. I'd compress the classes and use a sub-class system and multiclassing to replicate most of the major archetypes. I'd get rid of AC, use Reflex as the base defense, and make damage resistance the main benefit conferred by armor. I'd get rid of hybrid races and replace them with hybrid templates a la 4e's hybrid classes. I'd make the alignment a ten alignment system with five main alignments and five advanced ones. And so on. However, WotC isn't making 5e or D&D Next for [I]me[/I]. They're making it for [I]everyone[/I]. Or at least, as many players of D&D's previous editions as possible. That's delicate enough as it is and it's an open question if they can possibly succeed in pleasing as many people as they aim to. Adding the prospect of new rules or mechanics complicates things substantially. We all saw with 4e that many people rejected change with a vengeance, disregarding 4e and its revised races, classes, and magic rules. If 5e's going to make any major changes to the rules, WotC's going to have to play it cautious: otherwise they risk defusing their unity approach before they even implement it. In answer to the question, yes, I'd like to see some new rules. I'd like to see new lore and new approaches to game design. But I'm not sure how WotC can do this while simultaneously trying to please fans of all the previous editions. [/QUOTE]
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