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<blockquote data-quote="TwinBahamut" data-source="post: 5977299" data-attributes="member: 32536"><p>This isn't true at all, though. The goal of a modular system is to make something you <em>don't need</em> to houserule. If a modular system is built well, then it had inbuilt flexible rules that can be customized in place of a strict rule structure that needs houserules to change. A modular system is designed to be customized, but if it needs houserules on top of that then the modularity is either flawed or insufficient.</p><p></p><p>Again, a customizable modular ruleset is not the same thing as houserules. A game can cater to multiple tastes without requiring any houserules if it is modular and well-designed.</p><p></p><p>Also, there is a difference between <em>wanting</em> to houserule something and <em>needing</em> to houserule something. A game is not worth the paper it's printed on if I <em>have</em> to houserule it, not if I houserule it because I want to tweak it a little more to my tastes.</p><p></p><p>Basically, I want a game that works without crossing any of the "unacceptable" boundaries I could lay out. I'm willing to put up with somethings I don't want, certainly, but the game still needs to reach a certain minimum standard, and I won't accept anything that doesn't reach that standard. </p><p></p><p>You are really stretching this "prefabricated" strawman here...</p><p></p><p>Let's just say that I don't want to be forced to use ducktape and glue in order to build a castle out of a random box of legos because the legos are poorly manufactured and won't stick together properly.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5977299, member: 32536"] This isn't true at all, though. The goal of a modular system is to make something you [i]don't need[/i] to houserule. If a modular system is built well, then it had inbuilt flexible rules that can be customized in place of a strict rule structure that needs houserules to change. A modular system is designed to be customized, but if it needs houserules on top of that then the modularity is either flawed or insufficient. Again, a customizable modular ruleset is not the same thing as houserules. A game can cater to multiple tastes without requiring any houserules if it is modular and well-designed. Also, there is a difference between [i]wanting[/i] to houserule something and [i]needing[/i] to houserule something. A game is not worth the paper it's printed on if I [i]have[/i] to houserule it, not if I houserule it because I want to tweak it a little more to my tastes. Basically, I want a game that works without crossing any of the "unacceptable" boundaries I could lay out. I'm willing to put up with somethings I don't want, certainly, but the game still needs to reach a certain minimum standard, and I won't accept anything that doesn't reach that standard. You are really stretching this "prefabricated" strawman here... Let's just say that I don't want to be forced to use ducktape and glue in order to build a castle out of a random box of legos because the legos are poorly manufactured and won't stick together properly. [/QUOTE]
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