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<blockquote data-quote="billd91" data-source="post: 5977430" data-attributes="member: 3400"><p>Well, going for the avante garde or anything more than a couple standard deviations away from the mean is tantamount to saying "We want a niche product" rather than "We want a broadly popular product". That's the way the world pretty much works.</p><p></p><p>If you were to take everyone's preferences and plot them then run the best fitting line (or plane, or any other n-dimensional best fit), you are going to see most of the overlap in the relatively uncontroversial and, as you put it, comfortably unchallenging center. So if you want a broadly popular product, like the summer blockbuster, the Dan Brown page-turner, the American sitcom, teen pop, that's exactly where you go. That's where WotC seems to want D&D to be and that's where it has been for 30 odd years. Why would they turn their back on that and set their sights deliberately on a smaller market? </p><p></p><p>Dread is pretty innovative and clever with its use of the leading questions on the questionnaire and the Jenga tower. But it's never going to have D&D's market because I think its designers and publishers recognize it can't cover the same breadth of appeal.</p></blockquote><p></p>
[QUOTE="billd91, post: 5977430, member: 3400"] Well, going for the avante garde or anything more than a couple standard deviations away from the mean is tantamount to saying "We want a niche product" rather than "We want a broadly popular product". That's the way the world pretty much works. If you were to take everyone's preferences and plot them then run the best fitting line (or plane, or any other n-dimensional best fit), you are going to see most of the overlap in the relatively uncontroversial and, as you put it, comfortably unchallenging center. So if you want a broadly popular product, like the summer blockbuster, the Dan Brown page-turner, the American sitcom, teen pop, that's exactly where you go. That's where WotC seems to want D&D to be and that's where it has been for 30 odd years. Why would they turn their back on that and set their sights deliberately on a smaller market? Dread is pretty innovative and clever with its use of the leading questions on the questionnaire and the Jenga tower. But it's never going to have D&D's market because I think its designers and publishers recognize it can't cover the same breadth of appeal. [/QUOTE]
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