My PC's don't. We've been playing 4e for almost a year now, but they've only used Remove Disease (twice), Remove Affliction (once) and Raise Dead.
I've suggested that they use them, especially now that they're 11th level and are capable of using some of the divination ones.
I play the party Wizard, and I cast many rituals each game. The Cleric and the Warlock who also have the feat, but they have cast less than ten rituals between them in total.
Comprehend Languages
Create Campsite
Fastidiousness
Make Whole (common)
Tenser's Floating Disk (common)
Endure Elements (common during winter)
Eye of Alarm
Water Walk
Arcane Lock (common)
Enchant Magic Item
Hand of Fate
Traveler's Feast (common)
Hallucinatory Item
Magic Circle
Commune with Nature
Excavation
Phantom Steed
Sending
Speak With Dead
Linked Portal (common)
Water Breathing
Wizard’s Sight
Conceal Object
Detect Object
But I hadn't started casting rituals until I hit the upper levels of the heroic tier, around eighth level. They are too costly, and take too long to cast. Component cost is split by the party.
At low levels they didn't. Once my party's wizard hit around 9th he used them pretty frequently.
Yeah... available gold was often the limiting factor.
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