Flynn said:
Spatzimaus,
Is a copy of your house rules/homebrew available for mass consumption, or at least could I look at it?
I've posted a few pieces of it here on this board for feedback (the exotic material system, for instance), but not most of the important bits (races and classes), although a few of these have been mentioned in other threads. I keep meaning to post the rest (it's been playtested by our group, of course, but it could still use some feedback), but I just defended my PhD a couple weeks ago, so I haven't been gaming much lately. And I'd post more bits today, but I'm about to go on vacation for a week, so I'll probably wait until I get back for that. After all, it's hard to have a discussion when you're not around.
It's a pretty severe change. Take, for instance, the level system.
> There's no max HP at level 1, and no x4 skill points. (This effectively lowers CRs by 1; a level 3 character under this system is roughly comparable to a level 2 under the core system.)
> Everyone starts at level 3 (level 1 are children, level 2 are teenagers)... including the commoners.
> Every race's benefits are linked to HD. So, Humans are a 1-level race (effectively they get a weak HD plus their full bonuses); most races have two levels (making them something like LA +0.5), but a few have more, with one race having 9.
> Until you've taken all of your Racial Levels, they must be at least half your levels. So you can go race-class-race or race-race-class but not race-class-class.
> There's no "Favored Class" mechanism. Multiclass as much as you want. (We use a UA-style fractional system for BAB and saves.)
> The core "Basic" classes are the six d20 Modern classes (Strong, Fast, Tough, Smart, Dedicated, Charismatic... each ties to a different stat.) No class-based Defense bonus, no Action Points (although we're thinking of putting those back in), no "medium" saves. On the other hand, we switched to an AD&Dish Weapon Proficiency system, plus most classes get armor or shields.
> There are three "Advanced" classes (Mutant, Channeler, Wizard), corresponding to the three styles of magic (Innate, Ritual, and Freeform). To enter one of these, you must have at least one Basic class level, and take one Affinity Feat. Each develops off of your Basic class (the FIRST Basic class, if you've taken several); that is, the class skill list is simply the Basic class' list plus a few extra magical skills. Likewise, Bonus Feats and Talents are chosen from the Basic class' list, plus any extras added by the Advanced class. Since you have at least one Racial level and one Basic level, that means no one has magic before at least level 3 (for Humans) or 4 (for everyone else).
> You could do Prestige classes a la d20Modern, but we rarely bothered; most PCs had magical ability, and it was flexible enough. Only one player played a pure non-magical character who focused on skills and some weapons (think Batman), and he thought that mixing the six core classes was enough.
And that's just the basics of the leveling system. It gets stranger from there.