Don Durito
Legend
Yes. And that means making sure that locations can be adequately mapped by a flow chart - which is a good thing. (Or as the Angry Gm put it "A map that a human can draw"). I find that locations that are overly complex tend to outstay their welcome in any case.Flowchart mapping is the way to go. Producing a scale map as you explore doesn't really pass the laugh test for me, neither for the characters nor the players. Too much business.
Actually, I'll quote this from the link above, because I think it's good.
The point is before you bring a map to the table, make sure you can draw it QUICKLY and EASILY as sticks and squares or as boxes and hashes. Or both. However you like. And wherever the layout of the map makes you think for more than a moment about where the next line has to go, fix it. Because if it gives you pause when you’re looking at it, it’ll stop a mapper in their tracks when they have to map it without seeing it.
Last edited: