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Dockside Diversion/Still Waters
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<blockquote data-quote="GlassEye" data-source="post: 5705463" data-attributes="member: 40413"><p>Nathan's mote bursts into a flash of magenta fire that sets the already agitated swarm to a state of heightened insectile irritation. It swarms erratically around the dock, driven by some unknown vermin motivation, looking for something to vent its irritation upon.</p><p></p><p>The three beetles are, at this point, only minorly agitated and fly up into the air in an ungainly buzzing of beetle wings only a few feet before dropping back down to the dock. Zelena has seen their type before in Starlight Keep where she and Fury and a couple of others cleared out the kobold lair. These are obviously fire beetles, easily identified by the glowing gland on their abdomens, but this species is much thicker of body with a heavier shell than those she encountered before.</p><p></p><p>Sylvain's flaming sphere bursts into existence within the swarm and scores of charred beetle husks drop to the dock.</p><p></p><p>Borric is not so lucky in his attack and the chakram gouges up splinters from the deck. A quick change of weaponry and Borric is ready for what may come next.</p><p></p><p>[OOC]Combat: Round One; Zelena has a standard action remaining[/OOC]</p><p>[sblock=Combat Information]</p><p>Note: Each of the beetles is on some object (gangplank, crate, dock post) that elevates them from ‘ground’ level. They fly up into the air 5-10 ft. before dropping back down. Well within Zelena’s reach.</p><p></p><p><u>Initiative</u></p><p>Party</p><p>Beetles</p><p></p><p><u>Party Status</u></p><p>Borric: 43/43 hp remaining</p><p>Nathan: 22/22 hp remaining</p><p>Sylvain: 34/34 hp remaining</p><p>Zelena: 34/34 hp remaining</p><p></p><p>Spells Cast: Snapdragon Fireworks (Nathan), Flaming Sphere (Sylvain)</p><p>Conditions: Arcane Strike (Zelena), Mage Armor (Nathan)</p><p></p><p><u>Enemy Status</u></p><p>Beetle 1</p><p>Beetle 2</p><p>Beetle 3</p><p>Swarm: 6 dmg</p><p></p><p>Swarm Ref saves: <a href="http://invisiblecastle.com/roller/view/3220491/" target="_blank">1d20+3=18, 1d20+3=13</a>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5705463, member: 40413"] Nathan's mote bursts into a flash of magenta fire that sets the already agitated swarm to a state of heightened insectile irritation. It swarms erratically around the dock, driven by some unknown vermin motivation, looking for something to vent its irritation upon. The three beetles are, at this point, only minorly agitated and fly up into the air in an ungainly buzzing of beetle wings only a few feet before dropping back down to the dock. Zelena has seen their type before in Starlight Keep where she and Fury and a couple of others cleared out the kobold lair. These are obviously fire beetles, easily identified by the glowing gland on their abdomens, but this species is much thicker of body with a heavier shell than those she encountered before. Sylvain's flaming sphere bursts into existence within the swarm and scores of charred beetle husks drop to the dock. Borric is not so lucky in his attack and the chakram gouges up splinters from the deck. A quick change of weaponry and Borric is ready for what may come next. [OOC]Combat: Round One; Zelena has a standard action remaining[/OOC] [sblock=Combat Information] Note: Each of the beetles is on some object (gangplank, crate, dock post) that elevates them from ‘ground’ level. They fly up into the air 5-10 ft. before dropping back down. Well within Zelena’s reach. [u]Initiative[/u] Party Beetles [u]Party Status[/u] Borric: 43/43 hp remaining Nathan: 22/22 hp remaining Sylvain: 34/34 hp remaining Zelena: 34/34 hp remaining Spells Cast: Snapdragon Fireworks (Nathan), Flaming Sphere (Sylvain) Conditions: Arcane Strike (Zelena), Mage Armor (Nathan) [u]Enemy Status[/u] Beetle 1 Beetle 2 Beetle 3 Swarm: 6 dmg Swarm Ref saves: [url=http://invisiblecastle.com/roller/view/3220491/]1d20+3=18, 1d20+3=13[/url][/sblock] [/QUOTE]
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