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<blockquote data-quote="GlassEye" data-source="post: 5740017" data-attributes="member: 40413"><p>While below getting settled you all hear the command to throw off the mooring lines. Too late now for another foray into the city but a sailor tells you that the Eel has a scheduled stop in Tritower where you can pick up those last minute things you need.</p><p></p><p>The journey, you gather, is relatively fast and the three towers of Venza's outpost come rising up over the horizon just two weeks after having set out from the City of Glass. Captain Lotti is distant during that time, and though pleasant enough if engaged in conversation one always has the sense that his mind is elsewhere.</p><p></p><p>Sekmun likewise is not inclined to conversation. Once out on the sea he strips off his silk wrap and reclines on the highest point of the deck he can find to bask in the sun.</p><p></p><p>Aldino, however, is a constant fount of stories, mostly relating to the book and dwarven gold he expects to find. The old man is easily prompted and rambles on about the subject and in the two weeks of your travel to Tritower you hear pieces of the same stories over and over. You manage to distill the following tale from Aldino's ramblings:</p><p></p><p><span style="color: tan">"A group of adventurers came into my shop wanting to know about the destroyed book they carried. There were four and they were a frightful bunch: a tall wizard from the south with a big bristly beard, one of your people, Zelena, who had a tiger that he rode, a dwarven woman, and a woman-archer.</span></p><p><span style="color: tan"></span></p><p><span style="color: tan">The pages of the book had been ripped and cut out and a good portion of it was burnt. One corner was seared pretty badly and the cover, crafted from the hide of the Ouhm River behemoth, peeled back to reveal scraps of ancient paper used to pad the cover.</span></p><p><span style="color: tan"></span></p><p><span style="color: tan">They were the <em>real</em> treasure, oh yes! Scaps ancient and yellowed. Crumbling. But on one, a Runic character! So, my adventuring friends wanted to know the provenance of the book hoping it would lead to an ancient, lost mine of the dwarves. I promised them I would go to great lengths to discover it for them.</span></p><p><span style="color: tan"></span></p><p><span style="color: tan">It took me some time to find the hidden maker's mark and discover the identity of the bookbinder: none other than Neezhka of Hruthrip! Oh yes, it's true! Neezhka is a master of the craft, a living legend! I sent a bird to Hruthrip asking after the papers with no response. I sent a second and a third with the same result. I was beside myself! What if he was dead and the lead lost?</span></p><p><span style="color: tan"></span></p><p><span style="color: tan">And the adventurers didn't return. I sought after them to give them the information I had uncovered but couldn't find them. I even left a message at their drinking den the Dunn Wright Inn. It was months and I hadn't heard back from them. My sons encouraged me to further investigate but I didn't have the gold to hire another adventuring group and their wives wouldn't allow them to hare off on a journey.</span></p><p><span style="color: tan"></span></p><p><span style="color: tan">So, I scraped together gold for this journey and I'm headed to Hruthrip to speak to Neezhka and discover the source of these papers. I'm certain they will lead to an ancient dwarven mine where the floors are paved in gold! I'll be a rich man; able to retire to the good life!</span></p><p></p><p>Once docked at Tritower you discover it is to be a short visit, just long enough to unload a few bits of cargo and then catch the evening tide out and onwards to K'issp. Captain Lotti forbids the crew to disembark but he won't attempt to stop you from entering the city for any shopping that you need to do.</p><p></p><p><a href="http://imageshack.us/photo/my-images/525/aldinothumb.jpg/" target="_blank"><img src="http://img525.imageshack.us/img525/8776/aldinothumb.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p>[GM]Feel free to enter Arcane Row and make purchases you need.[/GM]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5740017, member: 40413"] While below getting settled you all hear the command to throw off the mooring lines. Too late now for another foray into the city but a sailor tells you that the Eel has a scheduled stop in Tritower where you can pick up those last minute things you need. The journey, you gather, is relatively fast and the three towers of Venza's outpost come rising up over the horizon just two weeks after having set out from the City of Glass. Captain Lotti is distant during that time, and though pleasant enough if engaged in conversation one always has the sense that his mind is elsewhere. Sekmun likewise is not inclined to conversation. Once out on the sea he strips off his silk wrap and reclines on the highest point of the deck he can find to bask in the sun. Aldino, however, is a constant fount of stories, mostly relating to the book and dwarven gold he expects to find. The old man is easily prompted and rambles on about the subject and in the two weeks of your travel to Tritower you hear pieces of the same stories over and over. You manage to distill the following tale from Aldino's ramblings: [color=tan]"A group of adventurers came into my shop wanting to know about the destroyed book they carried. There were four and they were a frightful bunch: a tall wizard from the south with a big bristly beard, one of your people, Zelena, who had a tiger that he rode, a dwarven woman, and a woman-archer. The pages of the book had been ripped and cut out and a good portion of it was burnt. One corner was seared pretty badly and the cover, crafted from the hide of the Ouhm River behemoth, peeled back to reveal scraps of ancient paper used to pad the cover. They were the [i]real[/i] treasure, oh yes! Scaps ancient and yellowed. Crumbling. But on one, a Runic character! So, my adventuring friends wanted to know the provenance of the book hoping it would lead to an ancient, lost mine of the dwarves. I promised them I would go to great lengths to discover it for them. It took me some time to find the hidden maker's mark and discover the identity of the bookbinder: none other than Neezhka of Hruthrip! Oh yes, it's true! Neezhka is a master of the craft, a living legend! I sent a bird to Hruthrip asking after the papers with no response. I sent a second and a third with the same result. I was beside myself! What if he was dead and the lead lost? And the adventurers didn't return. I sought after them to give them the information I had uncovered but couldn't find them. I even left a message at their drinking den the Dunn Wright Inn. It was months and I hadn't heard back from them. My sons encouraged me to further investigate but I didn't have the gold to hire another adventuring group and their wives wouldn't allow them to hare off on a journey. So, I scraped together gold for this journey and I'm headed to Hruthrip to speak to Neezhka and discover the source of these papers. I'm certain they will lead to an ancient dwarven mine where the floors are paved in gold! I'll be a rich man; able to retire to the good life![/color] Once docked at Tritower you discover it is to be a short visit, just long enough to unload a few bits of cargo and then catch the evening tide out and onwards to K'issp. Captain Lotti forbids the crew to disembark but he won't attempt to stop you from entering the city for any shopping that you need to do. [URL=http://imageshack.us/photo/my-images/525/aldinothumb.jpg/][IMG]http://img525.imageshack.us/img525/8776/aldinothumb.jpg[/IMG][/URL] [GM]Feel free to enter Arcane Row and make purchases you need.[/GM] [/QUOTE]
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