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Dockside Diversion/Still Waters
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<blockquote data-quote="GlassEye" data-source="post: 5755067" data-attributes="member: 40413"><p>Zelena looks over the side of the boat towards where she is certain she saw movement just a moment earlier but she sees nothing at the moment beyond mud, silty water, and tall grasses. The air is still and quiet except for a few birds calling in the early morning.</p><p></p><p>Sylvain looks out towards the distant bank but sees the same as he's seen for the previous four days: stretches of grass and mud and the channel of the river.</p><p></p><p>Borric, and Nathan from his better height, find their attention drawn to the water ahead of the boat. A dark shadow moves across the water, much like when a cloud passes in front of the sun. Except that the sun hasn't yet risen...</p><p></p><p>Other than those few distant birds it is quiet until Celebfedhiin begins a low growl deep in his throat as he stares ahead of the boat.</p><p></p><p>[OOC]Combat: Round 2[/OOC][sblock=Combat Information]</p><p>Shadow spotted at B-C 10-11 by Borric & Nathan.</p><p></p><p><u>Initiative</u>:</p><p>The group</p><p>???</p><p></p><p><u>Map</u>:</p><p><a href="http://imageshack.us/photo/my-images/64/pirates2a.jpg/" target="_blank"><img src="http://img64.imageshack.us/img64/2376/pirates2a.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><u>Party Status</u>:</p><p>Borric: 53/53 hp</p><p>Nathan: 22/22 hp</p><p>Sylvain: 42/42 hp</p><p>Zelena: 34/34 hp</p><p>Celebfedhiin: 13/13 hp</p><p></p><p>Abilities Uses:</p><p>Spells Cast: Zelena: Bless</p><p>Conditions in Effect: Party: Bless. Nathan: Mage Armor</p><p></p><p><u>Enemy Status</u>:</p><p>???</p><p></p><p><u>Map Notes</u>:</p><p>Bright light in the golden circles; Dim light beyond.</p><p>Scattered trees 20 feet (off map) beyond the grassy mudbanks.</p><p>Green squares are tall grass (undergrowth, e.g. R4), cost 2 movement to enter, provides concealment, +2 DC to Stealth and Acrobatics.</p><p>Brown squares (e.g. H3) are muddy but do not impede movement.</p><p>Blue/Brown squares (completely or partially filled, such as P3 and M4) are considered shallow bog: 1 foot deep mud/water, costs 2 movement to enter, +2 DC to Acrobatics.</p><p>Squares adjacent to Blue/Brown squares (e.g. G5) are considered deep bog: 4 foot deep water, costs 4 movement to enter or may swim, small creatures must swim, Acrobatics not possible.</p><p>Anything farther out is deeper water, all must swim.</p><p>[/sblock][GM]Everyone is up for Round Two[/GM]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5755067, member: 40413"] Zelena looks over the side of the boat towards where she is certain she saw movement just a moment earlier but she sees nothing at the moment beyond mud, silty water, and tall grasses. The air is still and quiet except for a few birds calling in the early morning. Sylvain looks out towards the distant bank but sees the same as he's seen for the previous four days: stretches of grass and mud and the channel of the river. Borric, and Nathan from his better height, find their attention drawn to the water ahead of the boat. A dark shadow moves across the water, much like when a cloud passes in front of the sun. Except that the sun hasn't yet risen... Other than those few distant birds it is quiet until Celebfedhiin begins a low growl deep in his throat as he stares ahead of the boat. [OOC]Combat: Round 2[/OOC][sblock=Combat Information] Shadow spotted at B-C 10-11 by Borric & Nathan. [u]Initiative[/u]: The group ??? [u]Map[/u]: [URL=http://imageshack.us/photo/my-images/64/pirates2a.jpg/][IMG]http://img64.imageshack.us/img64/2376/pirates2a.jpg[/IMG][/URL] [u]Party Status[/u]: Borric: 53/53 hp Nathan: 22/22 hp Sylvain: 42/42 hp Zelena: 34/34 hp Celebfedhiin: 13/13 hp Abilities Uses: Spells Cast: Zelena: Bless Conditions in Effect: Party: Bless. Nathan: Mage Armor [u]Enemy Status[/u]: ??? [u]Map Notes[/u]: Bright light in the golden circles; Dim light beyond. Scattered trees 20 feet (off map) beyond the grassy mudbanks. Green squares are tall grass (undergrowth, e.g. R4), cost 2 movement to enter, provides concealment, +2 DC to Stealth and Acrobatics. Brown squares (e.g. H3) are muddy but do not impede movement. Blue/Brown squares (completely or partially filled, such as P3 and M4) are considered shallow bog: 1 foot deep mud/water, costs 2 movement to enter, +2 DC to Acrobatics. Squares adjacent to Blue/Brown squares (e.g. G5) are considered deep bog: 4 foot deep water, costs 4 movement to enter or may swim, small creatures must swim, Acrobatics not possible. Anything farther out is deeper water, all must swim. [/sblock][GM]Everyone is up for Round Two[/GM] [/QUOTE]
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