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<blockquote data-quote="GlassEye" data-source="post: 5756052" data-attributes="member: 40413"><p>Nathan's golden cloud moves out to where he saw the shadow then settles down on the still water in wisps of gold that reveal nothing on the surface. If there was something there it is either gone now or it was below the surface of the water.</p><p></p><p>[OOC]Combat: Round 2[/OOC][sblock=Combat Information]</p><p></p><p><u>Initiative</u>:</p><p>The group</p><p>???</p><p></p><p><u>Map</u>:</p><p><a href="http://imageshack.us/photo/my-images/64/pirates2a.jpg/" target="_blank"><img src="http://img64.imageshack.us/img64/2376/pirates2a.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><u>Party Status</u>:</p><p>Borric: 53/53 hp</p><p>Nathan: 22/22 hp</p><p>Sylvain: 42/42 hp</p><p>Zelena: 34/34 hp</p><p>Celebfedhiin: 13/13 hp</p><p></p><p>Abilities Uses:</p><p>Spells Cast: Zelena: Bless; Nathan: Glitterdust</p><p>Conditions in Effect: Party: Bless. Nathan: Mage Armor</p><p></p><p><u>Enemy Status</u>:</p><p>???</p><p></p><p><u>Map Notes</u>:</p><p>Bright light in the golden circles; Dim light beyond.</p><p>Scattered trees 20 feet (off map) beyond the grassy mudbanks.</p><p>Green squares are tall grass (undergrowth, e.g. R4), cost 2 movement to enter, provides concealment, +2 DC to Stealth and Acrobatics.</p><p>Brown squares (e.g. H3) are muddy but do not impede movement.</p><p>Blue/Brown squares (completely or partially filled, such as P3 and M4) are considered shallow bog: 1 foot deep mud/water, costs 2 movement to enter, +2 DC to Acrobatics.</p><p>Squares adjacent to Blue/Brown squares (e.g. G5) are considered deep bog: 4 foot deep water, costs 4 movement to enter or may swim, small creatures must swim, Acrobatics not possible.</p><p>Anything farther out is deeper water, all must swim.</p><p>[/sblock][GM]Borric, Sylvain, & Zelena up for Round Two; Nathan has a Move action should he wish to use it.[/GM]</p></blockquote><p>[/QUOTE]</p>
[QUOTE="GlassEye, post: 5756052, member: 40413"] Nathan's golden cloud moves out to where he saw the shadow then settles down on the still water in wisps of gold that reveal nothing on the surface. If there was something there it is either gone now or it was below the surface of the water. [OOC]Combat: Round 2[/OOC][sblock=Combat Information] [u]Initiative[/u]: The group ??? [u]Map[/u]: [URL=http://imageshack.us/photo/my-images/64/pirates2a.jpg/][IMG]http://img64.imageshack.us/img64/2376/pirates2a.jpg[/IMG][/URL] [u]Party Status[/u]: Borric: 53/53 hp Nathan: 22/22 hp Sylvain: 42/42 hp Zelena: 34/34 hp Celebfedhiin: 13/13 hp Abilities Uses: Spells Cast: Zelena: Bless; Nathan: Glitterdust Conditions in Effect: Party: Bless. Nathan: Mage Armor [u]Enemy Status[/u]: ??? [u]Map Notes[/u]: Bright light in the golden circles; Dim light beyond. Scattered trees 20 feet (off map) beyond the grassy mudbanks. Green squares are tall grass (undergrowth, e.g. R4), cost 2 movement to enter, provides concealment, +2 DC to Stealth and Acrobatics. Brown squares (e.g. H3) are muddy but do not impede movement. Blue/Brown squares (completely or partially filled, such as P3 and M4) are considered shallow bog: 1 foot deep mud/water, costs 2 movement to enter, +2 DC to Acrobatics. Squares adjacent to Blue/Brown squares (e.g. G5) are considered deep bog: 4 foot deep water, costs 4 movement to enter or may swim, small creatures must swim, Acrobatics not possible. Anything farther out is deeper water, all must swim. [/sblock][GM]Borric, Sylvain, & Zelena up for Round Two; Nathan has a Move action should he wish to use it.[/GM][/QUOTE] [/QUOTE]
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