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<blockquote data-quote="GlassEye" data-source="post: 5756767" data-attributes="member: 40413"><p>There is the faint rustle of tall grass moved by a slight breeze, only there isn't a breeze. Three small figures, halflings, rise up from clumps of reeds that line the Ouhm River's banks. As soon as Borric sees them he rightly identifies them as enemies and fires but the quickness of his release spoils his aim: his arrow flies wide of the mark and is lost in the dim light.</p><p></p><p>A fourth figure pinpoints his location by the steady droning of his voice though he is still difficult to see hidden amongst the tall grasses. Nathan removes chance from the equation: the two summoned glowing orbs streak out across the water to strike the chanting halfling. Nathan is certain that his glowing orbs struck their target but the chanting continues uninterrupted.</p><p></p><p><span style="color: lime">"Oi! They gots a wizard!"</span> shouts one to the others.</p><p></p><p><span style="color: pink"><strong>"Take 'im out!"</strong></span></p><p></p><p><span style="color: yellow">"Jump yerself overboard and surrender tha boat or we'll soften ya up and take it!"</span> threatens another.</p><p></p><p>The three match actions to words and three heavy balls of lead fly from their slings with a whirr. One targets Zelena but the lead bullet embeds itself into the wooden wall of the cabin behind her with a solid >thwack<. Muffled cries of alarm come from within the cabin. The other two halfling slingers target Nathan to much greater success. Two lead bullets strike the sorcerer with a sickening crunch.</p><p></p><p><span style="color: lime">"Take that, ya fookin' wizard!"</span></p><p></p><p>[OOC]Combat: Round 3[/OOC][sblock=Combat Information]</p><p>Nathan gets hit with two sling bullets for 7 dmg each.</p><p></p><p><u>Initiative</u>:</p><p>The group</p><p>Halfling pirates</p><p></p><p><u>Map</u>:</p><p><a href="http://imageshack.us/photo/my-images/338/pirates3.jpg/" target="_blank"><img src="http://img338.imageshack.us/img338/4126/pirates3.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><u>Party Status</u>:</p><p>Borric: 53/53 hp</p><p>Nathan: 8/22 hp remaining; 14 dmg taken</p><p>Sylvain: 42/42 hp</p><p>Zelena: 34/34 hp</p><p>Celebfedhiin: 13/13 hp</p><p></p><p>Abilities Used:</p><p>Spells Cast: Zelena: Bless; Nathan: Glitterdust, Magic Missile</p><p>Conditions in Effect: Party: Bless. Nathan: Mage Armor</p><p></p><p><u>Enemy Status</u>:</p><p>Halfling (unnumbered): 4 damage</p><p>Halfling 1:</p><p>Halfling 2:</p><p>Halfling 3: </p><p></p><p><u>Map Notes</u>:</p><p>Bright light in the golden circles; Dim light beyond.</p><p>Scattered trees 20 feet (off map) beyond the grassy mudbanks.</p><p>Green squares are tall grass (undergrowth, e.g. R4), cost 2 movement to enter, provides concealment, +2 DC to Stealth and Acrobatics.</p><p>Brown squares (e.g. H3) are muddy but do not impede movement.</p><p>Blue/Brown squares (completely or partially filled, such as P3 and M4) are considered shallow bog: 1 foot deep mud/water, costs 2 movement to enter, +2 DC to Acrobatics.</p><p>Squares adjacent to Blue/Brown squares (e.g. G5) are considered deep bog: 4 foot deep water, costs 4 movement to enter or may swim, small creatures must swim, Acrobatics not possible.</p><p>Anything farther out is deeper water, all must swim.</p><p>[/sblock][GM]Everyone is up for Round Three.[/GM]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5756767, member: 40413"] There is the faint rustle of tall grass moved by a slight breeze, only there isn't a breeze. Three small figures, halflings, rise up from clumps of reeds that line the Ouhm River's banks. As soon as Borric sees them he rightly identifies them as enemies and fires but the quickness of his release spoils his aim: his arrow flies wide of the mark and is lost in the dim light. A fourth figure pinpoints his location by the steady droning of his voice though he is still difficult to see hidden amongst the tall grasses. Nathan removes chance from the equation: the two summoned glowing orbs streak out across the water to strike the chanting halfling. Nathan is certain that his glowing orbs struck their target but the chanting continues uninterrupted. [color=lime]"Oi! They gots a wizard!"[/color] shouts one to the others. [color=pink][b]"Take 'im out!"[/b][/color] [color=yellow]"Jump yerself overboard and surrender tha boat or we'll soften ya up and take it!"[/color] threatens another. The three match actions to words and three heavy balls of lead fly from their slings with a whirr. One targets Zelena but the lead bullet embeds itself into the wooden wall of the cabin behind her with a solid >thwack<. Muffled cries of alarm come from within the cabin. The other two halfling slingers target Nathan to much greater success. Two lead bullets strike the sorcerer with a sickening crunch. [color=lime]"Take that, ya fookin' wizard!"[/color] [OOC]Combat: Round 3[/OOC][sblock=Combat Information] Nathan gets hit with two sling bullets for 7 dmg each. [u]Initiative[/u]: The group Halfling pirates [u]Map[/u]: [URL=http://imageshack.us/photo/my-images/338/pirates3.jpg/][IMG]http://img338.imageshack.us/img338/4126/pirates3.jpg[/IMG][/URL] [u]Party Status[/u]: Borric: 53/53 hp Nathan: 8/22 hp remaining; 14 dmg taken Sylvain: 42/42 hp Zelena: 34/34 hp Celebfedhiin: 13/13 hp Abilities Used: Spells Cast: Zelena: Bless; Nathan: Glitterdust, Magic Missile Conditions in Effect: Party: Bless. Nathan: Mage Armor [u]Enemy Status[/u]: Halfling (unnumbered): 4 damage Halfling 1: Halfling 2: Halfling 3: [u]Map Notes[/u]: Bright light in the golden circles; Dim light beyond. Scattered trees 20 feet (off map) beyond the grassy mudbanks. Green squares are tall grass (undergrowth, e.g. R4), cost 2 movement to enter, provides concealment, +2 DC to Stealth and Acrobatics. Brown squares (e.g. H3) are muddy but do not impede movement. Blue/Brown squares (completely or partially filled, such as P3 and M4) are considered shallow bog: 1 foot deep mud/water, costs 2 movement to enter, +2 DC to Acrobatics. Squares adjacent to Blue/Brown squares (e.g. G5) are considered deep bog: 4 foot deep water, costs 4 movement to enter or may swim, small creatures must swim, Acrobatics not possible. Anything farther out is deeper water, all must swim. [/sblock][GM]Everyone is up for Round Three.[/GM] [/QUOTE]
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