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<blockquote data-quote="jkason" data-source="post: 5757703" data-attributes="member: 2710"><p><strong>Nathan Tchanlach, human sorcerer</strong></p><p></p><p>Nathan staggers from the hits. Blood trickles down one temple as he holds his ribs. <span style="color: cyan">"Ah, broken ribs. Reminds me of grandpa,"</span> he says in a lame attempt at humor. It's clear the sorcerer is concerned with the wounds he's taken. He pulls himself together, though, a disturbingly calm smile spreading across his face, made all the worse from the blood in his teeth. A faint glow seems to emanate from the crown of his head as he speaks. </p><p></p><p><span style="color: cyan">"Halflings always were good sling throwers. Bully for you for heritage. Here's some more. You remember these from festival, I'm sure?"</span> He points, and the glow disappears as a fizzing, whizzing spark darts across the water, exploding into a sickly green dragon-shaped fire in one halfling's face. Three more sparking motes hover near Nathan, at the ready.</p><p></p><p><span style="color: cyan">"And now if you'll all pardon me, I need to bleed some more…"</span> Nathan says more softly, falling to the deck with a groan and a hiss. <span style="color: cyan">"Ow. ow. ow,"</span> he mutters as he takes advantage of the same cover as the others lying down and digging in his backpack. <span style="color: cyan">"All right, where's that damnable potion...?"</span></p><p></p><p>[sblock=actions]Standard: Casting Snapdragon Fireworks. If Borric's shot didn't kill the caster, I'll send the first firework there. If not, let's go with Halfling 2. Takes 4 fire damage and dazzled one round, Reflex DC 15 for half damage and no dazzle.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3312291/" target="_blank">Fireworks damage (1d4=4)</a></p><p>Free: Drop prone</p><p>Move: retrieve potion of CLW[/sblock]</p><p></p><p>[sblock=mini-stats]</p><p><a href="http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)" target="_blank">Nathan Tchanlach</a> Human Sorcerer 4</p><p><span style="color: cyan"><strong>Initiative:</strong></span> +4 <span style="color: cyan"><strong>Perception:</strong></span> +0</p><p></p><p><span style="color: cyan"><strong>Conditions:</strong></span> Mage Armor (+4 AC / 1 hour), Bless (+1 attack and save vs. fear), Prone (+4 ac vs. ranged, -4 vs. melee)</p><p></p><p>Fireworks: 3/4 remaining</p><p></p><p><span style="color: cyan"><strong>AC:</strong></span> 15 (19) (23 ranged, 15 melee)</p><p>touch: 14 (18) ; flat-footed: 12 (16) </p><p>(value in parenthesis w/ mage armor)</p><p><span style="color: cyan"><strong>HP:</strong></span> 8/22</p><p><span style="color: cyan"><strong>CMB:</strong></span> +2 <span style="color: cyan"><strong>CMD:</strong></span> 16 <span style="color: cyan"><strong>Fort:</strong></span> +3* <span style="color: cyan"><strong>Ref:</strong></span> +4* <span style="color: cyan"><strong>Will:</strong></span> +5*</p><p>* Additional +1 trait bonus vs. divine spells</p><p><span style="color: cyan"><strong>Resistances:</strong></span> Resist 5 Acid and Cold.</p><p><span style="color: cyan"><strong>In Hand:</strong></span> Potion CLW</p><p><span style="color: cyan"><strong>Spells:</strong></span> <strong>Cantrips (DC 14):</strong> Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark</p><p><strong>1st (DC 15):</strong> Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster. <strong>Remaining:</strong> 5/7</p><p><strong>2nd (DC 16):</strong> Glitterdust (DC 17). <strong>Remaining:</strong> 3/4</p><p></p><p>Heavenly Fire: 7/7 remaining</p><p>Wand of Mage Armor: 47 charges remaining</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5757703, member: 2710"] [b]Nathan Tchanlach, human sorcerer[/b] Nathan staggers from the hits. Blood trickles down one temple as he holds his ribs. [color=cyan]"Ah, broken ribs. Reminds me of grandpa,"[/color] he says in a lame attempt at humor. It's clear the sorcerer is concerned with the wounds he's taken. He pulls himself together, though, a disturbingly calm smile spreading across his face, made all the worse from the blood in his teeth. A faint glow seems to emanate from the crown of his head as he speaks. [color=cyan]"Halflings always were good sling throwers. Bully for you for heritage. Here's some more. You remember these from festival, I'm sure?"[/color] He points, and the glow disappears as a fizzing, whizzing spark darts across the water, exploding into a sickly green dragon-shaped fire in one halfling's face. Three more sparking motes hover near Nathan, at the ready. [color=cyan]"And now if you'll all pardon me, I need to bleed some more…"[/color] Nathan says more softly, falling to the deck with a groan and a hiss. [color=cyan]"Ow. ow. ow,"[/color] he mutters as he takes advantage of the same cover as the others lying down and digging in his backpack. [color=cyan]"All right, where's that damnable potion...?"[/color] [sblock=actions]Standard: Casting Snapdragon Fireworks. If Borric's shot didn't kill the caster, I'll send the first firework there. If not, let's go with Halfling 2. Takes 4 fire damage and dazzled one round, Reflex DC 15 for half damage and no dazzle. [url=http://invisiblecastle.com/roller/view/3312291/]Fireworks damage (1d4=4)[/url] Free: Drop prone Move: retrieve potion of CLW[/sblock] [sblock=mini-stats] [url=http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)]Nathan Tchanlach[/url] Human Sorcerer 4 [color=cyan][b]Initiative:[/b][/color] +4 [color=cyan][b]Perception:[/b][/color] +0 [color=cyan][b]Conditions:[/b][/color] Mage Armor (+4 AC / 1 hour), Bless (+1 attack and save vs. fear), Prone (+4 ac vs. ranged, -4 vs. melee) Fireworks: 3/4 remaining [color=cyan][b]AC:[/b][/color] 15 (19) (23 ranged, 15 melee) touch: 14 (18) ; flat-footed: 12 (16) (value in parenthesis w/ mage armor) [color=cyan][b]HP:[/b][/color] 8/22 [color=cyan][b]CMB:[/b][/color] +2 [color=cyan][b]CMD:[/b][/color] 16 [color=cyan][b]Fort:[/b][/color] +3* [color=cyan][b]Ref:[/b][/color] +4* [color=cyan][b]Will:[/b][/color] +5* * Additional +1 trait bonus vs. divine spells [color=cyan][b]Resistances:[/b][/color] Resist 5 Acid and Cold. [color=cyan][b]In Hand:[/b][/color] Potion CLW [color=cyan][b]Spells:[/b][/color] [B]Cantrips (DC 14):[/B] Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark [B]1st (DC 15):[/B] Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster. [b]Remaining:[/b] 5/7 [b]2nd (DC 16):[/b] Glitterdust (DC 17). [b]Remaining:[/b] 3/4 Heavenly Fire: 7/7 remaining Wand of Mage Armor: 47 charges remaining [/sblock] [/QUOTE]
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