Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Dockside Diversion/Still Waters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GlassEye" data-source="post: 5759420" data-attributes="member: 40413"><p>Nathan's next firework explodes right in the caster's face and he stumbles back with the sound of splashing and a cry of surprise. Nathan's downed potion helps with his injuries, as does Zelena's divine healing that washed over him and everyone else as well, but not nearly as much as he needs.</p><p></p><p><span style="color: orange">"Fall back!"</span> calls out the halfling caster. The halflings, except for the one to the far right that Sylvain cast his spell upon <span style="color: gray">(#3)</span>, go quiet and vanish into the shadows of tall grass along the bank.</p><p></p><p>[OOC]Combat: Round 5[/OOC][sblock=Combat Information]</p><p>[GM]Not entirely sure how to do this, so I'll try it like this: The halflings are hiding and their stealth checks are as follows: A6: <strong>30</strong>; D3: <strong>36</strong>; N2: <strong>35</strong>; R4: <strong>0</strong>. Roll Perception on your next post and if you beat one or more of the above DCs (already modified for distance, etc) then your character can spot those particular halflings and act as you see fit. Otherwise, you'll need to take into account that you can't actually see them.[/GM]</p><p></p><p><u>Initiative</u>:</p><p>The group</p><p>Halfling pirates</p><p></p><p><u>Map</u>:</p><p><a href="http://imageshack.us/photo/my-images/338/pirates3.jpg/" target="_blank"><img src="http://img338.imageshack.us/img338/4126/pirates3.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><u>Party Status</u>:</p><p>Borric: 50/53 hp remaining</p><p>Nathan: 10/22 hp remaining</p><p>Sylvain: 39/42 hp remaining</p><p>Zelena: 31/34 hp remaining</p><p>Celebfedhiin: 10/13 hp remaining</p><p></p><p>Abilities Used:</p><p>Spells Cast: Zelena: Bless; Nathan: Glitterdust, Magic Missile, Snapdragon Fireworks; Sylvain: Hold Person</p><p>Conditions in Effect: Party: Bless; Nathan: Mage Armor; Borric: Air Bubble; Boat: Difficult Terrain 5/6 rounds.</p><p></p><p><u>Enemy Status</u>:</p><p>Halfling (unnumbered): 30 damage; dazzled</p><p>Halfling 1:</p><p>Halfling 2:</p><p>Halfling 3: Held 3/5 rounds remaining</p><p></p><p><u>Map Notes</u>:</p><p>Bright light in the golden circles; Dim light beyond.</p><p>Scattered trees 20 feet (off map) beyond the grassy mudbanks.</p><p>Green squares are tall grass (undergrowth, e.g. R4), cost 2 movement to enter, provides concealment, +2 DC to Stealth and Acrobatics.</p><p>Brown squares (e.g. H3) are muddy but do not impede movement.</p><p>Blue/Brown squares (completely or partially filled, such as P3 and M4) are considered shallow bog: 1 foot deep mud/water, costs 2 movement to enter, +2 DC to Acrobatics.</p><p>Squares adjacent to Blue/Brown squares (e.g. G5) are considered deep bog: 4 foot deep water, costs 4 movement to enter or may swim, small creatures must swim, Acrobatics not possible.</p><p>Anything farther out is deeper water, all must swim.</p><p>[/sblock][GM]Everyone is up for Round Five.[/GM]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5759420, member: 40413"] Nathan's next firework explodes right in the caster's face and he stumbles back with the sound of splashing and a cry of surprise. Nathan's downed potion helps with his injuries, as does Zelena's divine healing that washed over him and everyone else as well, but not nearly as much as he needs. [color=orange]"Fall back!"[/color] calls out the halfling caster. The halflings, except for the one to the far right that Sylvain cast his spell upon [color=gray](#3)[/color], go quiet and vanish into the shadows of tall grass along the bank. [OOC]Combat: Round 5[/OOC][sblock=Combat Information] [GM]Not entirely sure how to do this, so I'll try it like this: The halflings are hiding and their stealth checks are as follows: A6: [b]30[/b]; D3: [b]36[/b]; N2: [b]35[/b]; R4: [b]0[/b]. Roll Perception on your next post and if you beat one or more of the above DCs (already modified for distance, etc) then your character can spot those particular halflings and act as you see fit. Otherwise, you'll need to take into account that you can't actually see them.[/GM] [u]Initiative[/u]: The group Halfling pirates [u]Map[/u]: [URL=http://imageshack.us/photo/my-images/338/pirates3.jpg/][IMG]http://img338.imageshack.us/img338/4126/pirates3.jpg[/IMG][/URL] [u]Party Status[/u]: Borric: 50/53 hp remaining Nathan: 10/22 hp remaining Sylvain: 39/42 hp remaining Zelena: 31/34 hp remaining Celebfedhiin: 10/13 hp remaining Abilities Used: Spells Cast: Zelena: Bless; Nathan: Glitterdust, Magic Missile, Snapdragon Fireworks; Sylvain: Hold Person Conditions in Effect: Party: Bless; Nathan: Mage Armor; Borric: Air Bubble; Boat: Difficult Terrain 5/6 rounds. [u]Enemy Status[/u]: Halfling (unnumbered): 30 damage; dazzled Halfling 1: Halfling 2: Halfling 3: Held 3/5 rounds remaining [u]Map Notes[/u]: Bright light in the golden circles; Dim light beyond. Scattered trees 20 feet (off map) beyond the grassy mudbanks. Green squares are tall grass (undergrowth, e.g. R4), cost 2 movement to enter, provides concealment, +2 DC to Stealth and Acrobatics. Brown squares (e.g. H3) are muddy but do not impede movement. Blue/Brown squares (completely or partially filled, such as P3 and M4) are considered shallow bog: 1 foot deep mud/water, costs 2 movement to enter, +2 DC to Acrobatics. Squares adjacent to Blue/Brown squares (e.g. G5) are considered deep bog: 4 foot deep water, costs 4 movement to enter or may swim, small creatures must swim, Acrobatics not possible. Anything farther out is deeper water, all must swim. [/sblock][GM]Everyone is up for Round Five.[/GM] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Dockside Diversion/Still Waters
Top