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<blockquote data-quote="GlassEye" data-source="post: 5763572" data-attributes="member: 40413"><p><strong>And the Ouhm Behemoth makes its appearance…</strong></p><p></p><p>With one witchy touch Sylvain imbues Borric with the glory of the heroes of old leaving the warrior feeling more capable and resilient.</p><p></p><p>Zelena's bolt strikes the held halfling as do Nathan's burst of fireworks and the paired energy motes. The halfling wobbles as if about to topple under the force of the attacks but remains upright.</p><p></p><p>Celebfedhiin swings his massive head towards Zelena but since he had no previous orders from his mistress he scrambles down the side of the boat loose stone flying from beneath his over-sized paws almost knocking his long legs from under him. At the end of the boat he throws his front paws up on the rail and prepares for a leap into the water. </p><p></p><p>Borric's leap causes a big splash and puts the warrior some feet away from the boat and underwater, except for his head which is surrounded by a bubble of air maintained by Zelena's magics. Despite heavy armor he manages to claw himself through the water.</p><p></p><p>A shadow under the water speeds out from under the boat directly towards Borric. The creature is large, with the leathery hide of a deep-water creature, a long tail, and large, paddle-like fins. Its long neck is surmounted by a small head filled with dagger-like teeth that snap at Borric tearing at the small amounts of flesh left exposed by the plate. Blood clouds the water.</p><p></p><p>The spellcasting halfling, still glittering from Nathans golden mote-smoke, struggles to his feet but takes no other noticeable action.</p><p></p><p>The held halfling remains held but the others reload their slings as quickly as they can but hold their fire keeping the bullets in their sling-staves whirling above their heads.</p><p></p><p><span style="color: lime">"Oi, they's got it in for Mok, poor sap! You take that one out an I'll get t'other."</span></p><p></p><p><span style="color: pink"><strong>"What?! Which? Yer not exactly pointin' 'im out wheres I can see, mate!"</strong></span></p><p></p><p>[OOC]Combat: Round 7[/OOC][sblock=Combat Information]Sorry, no rewind for not previously coodinating tactics. As far as Im concerned, once the player posts it, it is solid unless there is some rules error that requires an edit.</p><p></p><p><u>Initiative</u>:</p><p>The group</p><p>Halfling pirates</p><p></p><p><u>Map</u>:</p><p><a href="http://imageshack.us/photo/my-images/836/pirate6.jpg/" target="_blank"><img src="http://img836.imageshack.us/img836/669/pirate6.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><u>Party Status</u>:</p><p>Borric: 38/53 hp remaining; bitten for 12 dmg.</p><p>Nathan: 10/22 hp remaining</p><p>Sylvain: 28/42 hp remaining</p><p>Zelena: 31/34 hp remaining</p><p>Celebfedhiin: 10/13 hp remaining</p><p></p><p>Abilities Used:</p><p>Spells Cast: Zelena: Bless; Nathan: Glitterdust (x2), Magic Missile (x2), Snapdragon Fireworks; Sylvain: Hold Person, Heroism</p><p>Conditions in Effect: Party: Bless; Nathan: Mage Armor; Borric: Air Bubble;</p><p>Boat: Difficult Terrain 2/6 rounds.</p><p></p><p><u>Enemy Status</u>:</p><p>Halfling (unnumbered): 28 damage; glitterdusted 2/4</p><p>Halfling 1:</p><p>Halfling 2:</p><p>Halfling 3: 13 damage; Held 1/5 rounds remaining</p><p>Ouhm B:</p><p></p><p><u>Map Notes</u>:</p><p>Bright light in the golden circles; Dim light beyond.</p><p>Scattered trees 20 feet (off map) beyond the grassy mudbanks.</p><p>Green squares are tall grass (undergrowth, e.g. R4), cost 2 movement to enter, provides concealment, +2 DC to Stealth and Acrobatics.</p><p>Brown squares (e.g. H3) are muddy but do not impede movement.</p><p>Blue/Brown squares (completely or partially filled, such as P3 and M4) are considered shallow bog: 1 foot deep mud/water, costs 2 movement to enter, +2 DC to Acrobatics.</p><p>Squares adjacent to Blue/Brown squares (e.g. G5) are considered deep bog: 4 foot deep water, costs 4 movement to enter or may swim, small creatures must swim, Acrobatics not possible.</p><p>Anything farther out is deeper water, all must swim.</p><p>[/sblock][GM]Everyone is up for Round Seven.[/GM]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5763572, member: 40413"] [b]And the Ouhm Behemoth makes its appearance…[/b] With one witchy touch Sylvain imbues Borric with the glory of the heroes of old leaving the warrior feeling more capable and resilient. Zelena's bolt strikes the held halfling as do Nathan's burst of fireworks and the paired energy motes. The halfling wobbles as if about to topple under the force of the attacks but remains upright. Celebfedhiin swings his massive head towards Zelena but since he had no previous orders from his mistress he scrambles down the side of the boat loose stone flying from beneath his over-sized paws almost knocking his long legs from under him. At the end of the boat he throws his front paws up on the rail and prepares for a leap into the water. Borric's leap causes a big splash and puts the warrior some feet away from the boat and underwater, except for his head which is surrounded by a bubble of air maintained by Zelena's magics. Despite heavy armor he manages to claw himself through the water. A shadow under the water speeds out from under the boat directly towards Borric. The creature is large, with the leathery hide of a deep-water creature, a long tail, and large, paddle-like fins. Its long neck is surmounted by a small head filled with dagger-like teeth that snap at Borric tearing at the small amounts of flesh left exposed by the plate. Blood clouds the water. The spellcasting halfling, still glittering from Nathans golden mote-smoke, struggles to his feet but takes no other noticeable action. The held halfling remains held but the others reload their slings as quickly as they can but hold their fire keeping the bullets in their sling-staves whirling above their heads. [color=lime]"Oi, they's got it in for Mok, poor sap! You take that one out an I'll get t'other."[/color] [color=pink][b]"What?! Which? Yer not exactly pointin' 'im out wheres I can see, mate!"[/b][/color] [OOC]Combat: Round 7[/OOC][sblock=Combat Information]Sorry, no rewind for not previously coodinating tactics. As far as Im concerned, once the player posts it, it is solid unless there is some rules error that requires an edit. [u]Initiative[/u]: The group Halfling pirates [u]Map[/u]: [URL=http://imageshack.us/photo/my-images/836/pirate6.jpg/][IMG]http://img836.imageshack.us/img836/669/pirate6.jpg[/IMG][/URL] [u]Party Status[/u]: Borric: 38/53 hp remaining; bitten for 12 dmg. Nathan: 10/22 hp remaining Sylvain: 28/42 hp remaining Zelena: 31/34 hp remaining Celebfedhiin: 10/13 hp remaining Abilities Used: Spells Cast: Zelena: Bless; Nathan: Glitterdust (x2), Magic Missile (x2), Snapdragon Fireworks; Sylvain: Hold Person, Heroism Conditions in Effect: Party: Bless; Nathan: Mage Armor; Borric: Air Bubble; Boat: Difficult Terrain 2/6 rounds. [u]Enemy Status[/u]: Halfling (unnumbered): 28 damage; glitterdusted 2/4 Halfling 1: Halfling 2: Halfling 3: 13 damage; Held 1/5 rounds remaining Ouhm B: [u]Map Notes[/u]: Bright light in the golden circles; Dim light beyond. Scattered trees 20 feet (off map) beyond the grassy mudbanks. Green squares are tall grass (undergrowth, e.g. R4), cost 2 movement to enter, provides concealment, +2 DC to Stealth and Acrobatics. Brown squares (e.g. H3) are muddy but do not impede movement. Blue/Brown squares (completely or partially filled, such as P3 and M4) are considered shallow bog: 1 foot deep mud/water, costs 2 movement to enter, +2 DC to Acrobatics. Squares adjacent to Blue/Brown squares (e.g. G5) are considered deep bog: 4 foot deep water, costs 4 movement to enter or may swim, small creatures must swim, Acrobatics not possible. Anything farther out is deeper water, all must swim. [/sblock][GM]Everyone is up for Round Seven.[/GM] [/QUOTE]
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