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<blockquote data-quote="jkason" data-source="post: 5764903" data-attributes="member: 2710"><p><strong>Nathan Tchanlach, human sorcerer</strong></p><p></p><p><span style="color: cyan">"Looks like the hounds have their targets well in hand. Let's see if we can't attract the big monster with some bright lights, shall we?"</span> Nathan says. Another set of sparking motes pops into being, one streaking across the surface of the lake to explode in the face of the non-casting halfling nearest Borric.</p><p></p><p>[sblock=actions]Cast Snapdragon Fireworks. Attack Halfling 1. </p><p></p><p><a href="http://invisiblecastle.com/roller/view/3316744/" target="_blank">Firework damage (1d4=1)</a></p><p></p><p>1 damage. Reflex DC 15 to avoid dazzling (I believe damage spells always deal at least 1 in the case of 1/2 saves barring Evasion?)[/sblock]</p><p>[sblock=mini-stats]</p><p><a href="http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)" target="_blank">Nathan Tchanlach</a> Human Sorcerer 4</p><p><span style="color: cyan"><strong>Initiative:</strong></span> +4 <span style="color: cyan"><strong>Perception:</strong></span> +0</p><p></p><p><span style="color: cyan"><strong>Conditions:</strong></span> Mage Armor (+4 AC / 1 hour), Bless (+1 attack and save vs. fear), Prone (+4 ac vs. ranged, -4 vs. melee), Inspire Courage (+1 attack & weapon damage) </p><p></p><p>Fireworks: 3/4 rounds remaining</p><p></p><p><span style="color: cyan"><strong>AC:</strong></span> 15 (19) (23 ranged, 15 melee)</p><p>touch: 14 (18) ; flat-footed: 12 (16) </p><p>(value in parenthesis w/ mage armor)</p><p><span style="color: cyan"><strong>HP:</strong></span> 10/22</p><p><span style="color: cyan"><strong>CMB:</strong></span> +2 <span style="color: cyan"><strong>CMD:</strong></span> 16 <span style="color: cyan"><strong>Fort:</strong></span> +3* <span style="color: cyan"><strong>Ref:</strong></span> +4* <span style="color: cyan"><strong>Will:</strong></span> +5*</p><p>* Additional +1 trait bonus vs. divine spells</p><p><span style="color: cyan"><strong>Resistances:</strong></span> Resist 5 Acid and Cold.</p><p><span style="color: cyan"><strong>In Hand:</strong></span> None</p><p><span style="color: cyan"><strong>Spells:</strong></span> <strong>Cantrips (DC 14):</strong> Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark</p><p><strong>1st (DC 15):</strong> Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster. <strong>Remaining:</strong> 4/7</p><p><strong>2nd (DC 16):</strong> Glitterdust (DC 17). <strong>Remaining:</strong> 2/4</p><p></p><p>Heavenly Fire: 7/7 remaining</p><p>Wand of Mage Armor: 47 charges remaining</p><p>Used: CLW potion</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5764903, member: 2710"] [b]Nathan Tchanlach, human sorcerer[/b] [color=cyan]"Looks like the hounds have their targets well in hand. Let's see if we can't attract the big monster with some bright lights, shall we?"[/color] Nathan says. Another set of sparking motes pops into being, one streaking across the surface of the lake to explode in the face of the non-casting halfling nearest Borric. [sblock=actions]Cast Snapdragon Fireworks. Attack Halfling 1. [url=http://invisiblecastle.com/roller/view/3316744/]Firework damage (1d4=1)[/url] 1 damage. Reflex DC 15 to avoid dazzling (I believe damage spells always deal at least 1 in the case of 1/2 saves barring Evasion?)[/sblock] [sblock=mini-stats] [url=http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)]Nathan Tchanlach[/url] Human Sorcerer 4 [color=cyan][b]Initiative:[/b][/color] +4 [color=cyan][b]Perception:[/b][/color] +0 [color=cyan][b]Conditions:[/b][/color] Mage Armor (+4 AC / 1 hour), Bless (+1 attack and save vs. fear), Prone (+4 ac vs. ranged, -4 vs. melee), Inspire Courage (+1 attack & weapon damage) Fireworks: 3/4 rounds remaining [color=cyan][b]AC:[/b][/color] 15 (19) (23 ranged, 15 melee) touch: 14 (18) ; flat-footed: 12 (16) (value in parenthesis w/ mage armor) [color=cyan][b]HP:[/b][/color] 10/22 [color=cyan][b]CMB:[/b][/color] +2 [color=cyan][b]CMD:[/b][/color] 16 [color=cyan][b]Fort:[/b][/color] +3* [color=cyan][b]Ref:[/b][/color] +4* [color=cyan][b]Will:[/b][/color] +5* * Additional +1 trait bonus vs. divine spells [color=cyan][b]Resistances:[/b][/color] Resist 5 Acid and Cold. [color=cyan][b]In Hand:[/b][/color] None [color=cyan][b]Spells:[/b][/color] [B]Cantrips (DC 14):[/B] Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark [B]1st (DC 15):[/B] Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster. [b]Remaining:[/b] 4/7 [b]2nd (DC 16):[/b] Glitterdust (DC 17). [b]Remaining:[/b] 2/4 Heavenly Fire: 7/7 remaining Wand of Mage Armor: 47 charges remaining Used: CLW potion [/sblock] [/QUOTE]
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