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<blockquote data-quote="jkason" data-source="post: 5765720" data-attributes="member: 2710"><p><strong>Nathan Tchanlach, human sorcerer</strong></p><p></p><p>[sblock=ooc]Owbej! Ha! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />[/sblock]</p><p></p><p><span style="color: cyan">"You know, You're not the only one in trouble here, Borric,"</span> Nathan calls out as his vision spins a bit and he drags himself across the roof of the cabin, dropping prone on the deck itself, grunting as he lands. <span style="color: cyan">"I've been sucking blood in my lungs nearly since this all started!"</span></p><p></p><p>Turning with a vicious glare to the space over his left shoulder, the sorcerer hisses, <span style="color: cyan">"No I will not be 'joining you in ascension' if I have any bloody thing to say about it!</span></p><p><span style="color: cyan"></span></p><p><span style="color: cyan">"All right. Time for the big guns,"</span> he says, yanking a golden bead from the necklace he wears. </p><p></p><p><span style="color: cyan">"Fire in the ho... er, swamp!"</span> he shouts, flinging the bead out across the water. It stops midair to the south of both the behometh and the caster, then explodes in a massive ball of fire that envelopes both of them. While Borric can't miss the waves of heat coming off the explosion, he's positioned just outside of the fire itself.</p><p></p><p>[sblock=ooc]Okay, I may need some help / rulings on this. </p><p></p><p>Move: I believe prone characters can drag themselves at a reduced speed. If it's possible for Nathan do to that and get himself to J 11 (thus netting him cover from the cabin against two of the slingers, lord knows I feel silly not having realized that sooner), I'll do that. If not, however far he can drag himself over the difficult terrain in that direction without exposing himself will be fine.</p><p></p><p>Standard: hail mary: I'm trying to use the 5d6 bead on Nathan's <a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/necklace-of-fireballs" target="_blank">Necklace of Fireballs</a>. The description says "The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half)."</p><p></p><p>I'm assuming this means Nathan can aim it like the spell, and doesn't need to make thrown weapon rolls, since the bead doesn't ignite on impact, but upon reaching whatever trajectory the user desires. If I've got that wrong, I may want / need to edit.</p><p></p><p>Also, looking at areas of effect, I believe centering on the intersection of 9&10 A&B should catch the caster and behomoth while leaving Borric in the clear. Again, if I've got that wrong, let me know and I'll adjust.</p><p></p><p>Sigh. Of course I rolled two 1's <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> :</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3317970/" target="_blank">Fireball damage (Reflex 14 half) (5d6=12)</a>[/sblock]</p><p></p><p>[sblock=mini-stats]</p><p><a href="http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)" target="_blank">Nathan Tchanlach</a> Human Sorcerer 4</p><p><span style="color: cyan"><strong>Initiative:</strong></span> +4 <span style="color: cyan"><strong>Perception:</strong></span> +0</p><p></p><p><span style="color: cyan"><strong>Conditions:</strong></span> Mage Armor (+4 AC / 1 hour), Bless (+1 attack and save vs. fear), Prone (+4 ac vs. ranged, -4 vs. melee), Inspire Courage (+1 attack & weapon damage) </p><p></p><p><span style="color: cyan"><strong>AC:</strong></span> 15 (19) (23 ranged, 15 melee)</p><p>touch: 14 (18) ; flat-footed: 12 (16) </p><p>(value in parenthesis w/ mage armor)</p><p><span style="color: cyan"><strong>HP:</strong></span> 4/22</p><p><span style="color: cyan"><strong>CMB:</strong></span> +2 <span style="color: cyan"><strong>CMD:</strong></span> 16 <span style="color: cyan"><strong>Fort:</strong></span> +3* <span style="color: cyan"><strong>Ref:</strong></span> +4* <span style="color: cyan"><strong>Will:</strong></span> +5*</p><p>* Additional +1 trait bonus vs. divine spells</p><p><span style="color: cyan"><strong>Resistances:</strong></span> Resist 5 Acid and Cold.</p><p><span style="color: cyan"><strong>In Hand:</strong></span> None</p><p><span style="color: cyan"><strong>Spells:</strong></span> <strong>Cantrips (DC 14):</strong> Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark</p><p><strong>1st (DC 15):</strong> Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster. <strong>Remaining:</strong> 4/7</p><p><strong>2nd (DC 16):</strong> Glitterdust (DC 17). <strong>Remaining:</strong> 2/4</p><p></p><p>Heavenly Fire: 7/7 remaining</p><p>Wand of Mage Armor: 47 charges remaining</p><p>Used: CLW potion</p><p>Used: 5d6 bead on Necklace of Fireballs</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5765720, member: 2710"] [b]Nathan Tchanlach, human sorcerer[/b] [sblock=ooc]Owbej! Ha! :D[/sblock] [color=cyan]"You know, You're not the only one in trouble here, Borric,"[/color] Nathan calls out as his vision spins a bit and he drags himself across the roof of the cabin, dropping prone on the deck itself, grunting as he lands. [color=cyan]"I've been sucking blood in my lungs nearly since this all started!"[/color] Turning with a vicious glare to the space over his left shoulder, the sorcerer hisses, [color=cyan]"No I will not be 'joining you in ascension' if I have any bloody thing to say about it! "All right. Time for the big guns,"[/color] he says, yanking a golden bead from the necklace he wears. [color=cyan]"Fire in the ho... er, swamp!"[/color] he shouts, flinging the bead out across the water. It stops midair to the south of both the behometh and the caster, then explodes in a massive ball of fire that envelopes both of them. While Borric can't miss the waves of heat coming off the explosion, he's positioned just outside of the fire itself. [sblock=ooc]Okay, I may need some help / rulings on this. Move: I believe prone characters can drag themselves at a reduced speed. If it's possible for Nathan do to that and get himself to J 11 (thus netting him cover from the cabin against two of the slingers, lord knows I feel silly not having realized that sooner), I'll do that. If not, however far he can drag himself over the difficult terrain in that direction without exposing himself will be fine. Standard: hail mary: I'm trying to use the 5d6 bead on Nathan's [url=http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/necklace-of-fireballs]Necklace of Fireballs[/url]. The description says "The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half)." I'm assuming this means Nathan can aim it like the spell, and doesn't need to make thrown weapon rolls, since the bead doesn't ignite on impact, but upon reaching whatever trajectory the user desires. If I've got that wrong, I may want / need to edit. Also, looking at areas of effect, I believe centering on the intersection of 9&10 A&B should catch the caster and behomoth while leaving Borric in the clear. Again, if I've got that wrong, let me know and I'll adjust. Sigh. Of course I rolled two 1's :p : [url=http://invisiblecastle.com/roller/view/3317970/]Fireball damage (Reflex 14 half) (5d6=12)[/url][/sblock] [sblock=mini-stats] [url=http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)]Nathan Tchanlach[/url] Human Sorcerer 4 [color=cyan][b]Initiative:[/b][/color] +4 [color=cyan][b]Perception:[/b][/color] +0 [color=cyan][b]Conditions:[/b][/color] Mage Armor (+4 AC / 1 hour), Bless (+1 attack and save vs. fear), Prone (+4 ac vs. ranged, -4 vs. melee), Inspire Courage (+1 attack & weapon damage) [color=cyan][b]AC:[/b][/color] 15 (19) (23 ranged, 15 melee) touch: 14 (18) ; flat-footed: 12 (16) (value in parenthesis w/ mage armor) [color=cyan][b]HP:[/b][/color] 4/22 [color=cyan][b]CMB:[/b][/color] +2 [color=cyan][b]CMD:[/b][/color] 16 [color=cyan][b]Fort:[/b][/color] +3* [color=cyan][b]Ref:[/b][/color] +4* [color=cyan][b]Will:[/b][/color] +5* * Additional +1 trait bonus vs. divine spells [color=cyan][b]Resistances:[/b][/color] Resist 5 Acid and Cold. [color=cyan][b]In Hand:[/b][/color] None [color=cyan][b]Spells:[/b][/color] [B]Cantrips (DC 14):[/B] Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark [B]1st (DC 15):[/B] Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster. [b]Remaining:[/b] 4/7 [b]2nd (DC 16):[/b] Glitterdust (DC 17). [b]Remaining:[/b] 2/4 Heavenly Fire: 7/7 remaining Wand of Mage Armor: 47 charges remaining Used: CLW potion Used: 5d6 bead on Necklace of Fireballs [/sblock] [/QUOTE]
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