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<blockquote data-quote="GlassEye" data-source="post: 5766262" data-attributes="member: 40413"><p>Borric watches as the beast behaves in a manner unlike a normal creature. It looks as if the behemoth is attempting to intercede between Borric and the halfling caster to protect the halfling from the bigger warrior.</p><p></p><p>When Nathan's fireball blasts the halfling and the beast the creature writhes sending up gouts of mud and water. When the flames die away steam can be seen rising from the creature's hide but it doesn't appear to have been injured by the fires. The halfling isn't as lucky: his clothing is burnt and his exposed skin reddened from the fires.</p><p></p><p>The cries of the halfling tussling with Celebfedhiin cut off abruptly and the hound shakes the limp body of the dying slinger.</p><p></p><p><span style="color: pink"><strong>"That beastie kill't Mokk!"</strong></span> exclaims the second halfling slinger as he flinches from Zelena's bolt passing past him. <span style="color: pink"><strong>"Oi! That was a close one, lass! Lemme show ya how it's done!"</strong></span></p><p></p><p>[OOC]Combat: Round 8[/OOC][sblock=Combat Information]</p><p>Gerald, a destination square would be useful info… And by my calculation you have another 20 feet of movement if you need it.</p><p></p><p>Perrin, yes, a 4 for Borric & and 8 for Nathan. It's why I hate rolling for players. Plus I feel guilty if I don't make a good roll. You're right, it was a bad round for the characters. No, I did not give the caster any sort of cover bonuses this round. Soft cover appears to only apply to ranged attacks. Also, +13? I only see modifiers up to +12. Did I miss something?</p><p></p><p>Jkason, short response: you can't make it to J11 and remain prone. Difficult terrain from the stone call spell is still in effect (though ending at the end of this round). It seems logical that Nathan could throw himself over the edge of the cabin to land in K-L-M 9 without having to pay that extra square of movement cost. The short railing serves as a low wall for cover and would help your armor class.</p><p></p><p>As for targeting of the Necklace of Fireballs bead that seems right.</p><p></p><p><u>Initiative</u>:</p><p>The group</p><p>Halfling pirates</p><p></p><p><u>Map</u>:</p><p><a href="http://imageshack.us/photo/my-images/42/pirate8.jpg/" target="_blank"><img src="http://img42.imageshack.us/img42/2734/pirate8.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><u>Party Status</u>:</p><p>Borric: 14/53 hp remaining; <s>Heated?</s></p><p>Nathan: 4/22 hp remaining</p><p>Sylvain: 28/42 hp remaining</p><p>Zelena: 31/34 hp remaining</p><p>Celebfedhiin: 10/13 hp remaining</p><p></p><p>Abilities Used:</p><p>Spells Cast: Zelena: Bless; Nathan: Glitterdust (x2), Magic Missile (x2), Snapdragon Fireworks (x2); Sylvain: Hold Person, Heroism</p><p>Conditions in Effect: Party: Bless, Courage; Nathan: Mage Armor; Borric: Air Bubble;</p><p>Boat: Difficult Terrain 1/6 rounds</p><p></p><p><u>Enemy Status</u>:</p><p>Halfling (unnumbered): 34 damage; glitterdusted 1/4; fireball for 6</p><p>Halfling 1:</p><p>Halfling 2:</p><p>Halfling 3: 28 damage; bitten for 10 dmg; dying</p><p>Ouhm B: </p><p></p><p><u>Map Notes</u>:</p><p>Bright light in the golden circles; Dim light beyond.</p><p>Scattered trees 20 feet (off map) beyond the grassy mudbanks.</p><p>Green squares are tall grass (undergrowth, e.g. R4), cost 2 movement to enter, provides concealment, +2 DC to Stealth and Acrobatics.</p><p>Brown squares (e.g. H3) are muddy but do not impede movement.</p><p>Blue/Brown squares (completely or partially filled, such as P3 and M4) are considered shallow bog: 1 foot deep mud/water, costs 2 movement to enter, +2 DC to Acrobatics.</p><p>Squares adjacent to Blue/Brown squares (e.g. G5) are considered deep bog: 4 foot deep water, costs 4 movement to enter or may swim, small creatures must swim, Acrobatics not possible.</p><p>Anything farther out is deeper water, all must swim.</p><p>[/sblock][GM]Borric is up for Round Eight.[/GM]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5766262, member: 40413"] Borric watches as the beast behaves in a manner unlike a normal creature. It looks as if the behemoth is attempting to intercede between Borric and the halfling caster to protect the halfling from the bigger warrior. When Nathan's fireball blasts the halfling and the beast the creature writhes sending up gouts of mud and water. When the flames die away steam can be seen rising from the creature's hide but it doesn't appear to have been injured by the fires. The halfling isn't as lucky: his clothing is burnt and his exposed skin reddened from the fires. The cries of the halfling tussling with Celebfedhiin cut off abruptly and the hound shakes the limp body of the dying slinger. [color=pink][b]"That beastie kill't Mokk!"[/b][/color] exclaims the second halfling slinger as he flinches from Zelena's bolt passing past him. [color=pink][b]"Oi! That was a close one, lass! Lemme show ya how it's done!"[/b][/color] [OOC]Combat: Round 8[/OOC][sblock=Combat Information] Gerald, a destination square would be useful info… And by my calculation you have another 20 feet of movement if you need it. Perrin, yes, a 4 for Borric & and 8 for Nathan. It's why I hate rolling for players. Plus I feel guilty if I don't make a good roll. You're right, it was a bad round for the characters. No, I did not give the caster any sort of cover bonuses this round. Soft cover appears to only apply to ranged attacks. Also, +13? I only see modifiers up to +12. Did I miss something? Jkason, short response: you can't make it to J11 and remain prone. Difficult terrain from the stone call spell is still in effect (though ending at the end of this round). It seems logical that Nathan could throw himself over the edge of the cabin to land in K-L-M 9 without having to pay that extra square of movement cost. The short railing serves as a low wall for cover and would help your armor class. As for targeting of the Necklace of Fireballs bead that seems right. [u]Initiative[/u]: The group Halfling pirates [u]Map[/u]: [URL=http://imageshack.us/photo/my-images/42/pirate8.jpg/][IMG]http://img42.imageshack.us/img42/2734/pirate8.jpg[/IMG][/URL] [u]Party Status[/u]: Borric: 14/53 hp remaining; [s]Heated?[/s] Nathan: 4/22 hp remaining Sylvain: 28/42 hp remaining Zelena: 31/34 hp remaining Celebfedhiin: 10/13 hp remaining Abilities Used: Spells Cast: Zelena: Bless; Nathan: Glitterdust (x2), Magic Missile (x2), Snapdragon Fireworks (x2); Sylvain: Hold Person, Heroism Conditions in Effect: Party: Bless, Courage; Nathan: Mage Armor; Borric: Air Bubble; Boat: Difficult Terrain 1/6 rounds [u]Enemy Status[/u]: Halfling (unnumbered): 34 damage; glitterdusted 1/4; fireball for 6 Halfling 1: Halfling 2: Halfling 3: 28 damage; bitten for 10 dmg; dying Ouhm B: [u]Map Notes[/u]: Bright light in the golden circles; Dim light beyond. Scattered trees 20 feet (off map) beyond the grassy mudbanks. Green squares are tall grass (undergrowth, e.g. R4), cost 2 movement to enter, provides concealment, +2 DC to Stealth and Acrobatics. Brown squares (e.g. H3) are muddy but do not impede movement. Blue/Brown squares (completely or partially filled, such as P3 and M4) are considered shallow bog: 1 foot deep mud/water, costs 2 movement to enter, +2 DC to Acrobatics. Squares adjacent to Blue/Brown squares (e.g. G5) are considered deep bog: 4 foot deep water, costs 4 movement to enter or may swim, small creatures must swim, Acrobatics not possible. Anything farther out is deeper water, all must swim. [/sblock][GM]Borric is up for Round Eight.[/GM] [/QUOTE]
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