Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Dockside Diversion/Still Waters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GlassEye" data-source="post: 5768016" data-attributes="member: 40413"><p>The Mageslayer lives up to his name and Borric's heavy polearm cuts deeply into the muscle between neck and shoulder. The halfling opens his mouth in surprise, blood bubbles out onto his lips and he collapses into the mud. The beast raises its head to the sky and lets loose a long ululating howl of despair before turning its tiny eyes upon the warrior that downed his companion. Long teeth snap at Borric but the creature is too distant to threaten him and it wrenches its ungainly body around and with a heave throws itself into deeper water.</p><p></p><p>The two remaining slingers, seeing half their number taken down including their leader, begin to back away. Borric takes the opening left by the halfling's retreat and lashes one slinger with his flail.</p><p></p><p>When Zelena's illusions rise up out of the river the halflings call out in defeat:</p><p></p><p><span style="color: lime">"Oi! They gots grayscales!"</span></p><p></p><p><span style="color: pink"><strong>"We surrender!"</strong></span></p><p></p><p>[OOC]Combat: Round 9[/OOC][sblock=Combat Information]</p><p></p><p><u>Initiative</u>:</p><p>The group</p><p>Halfling pirates</p><p></p><p><u>Map</u>:</p><p><a href="http://imageshack.us/photo/my-images/525/pirateencounter9.jpg/" target="_blank"><img src="http://img525.imageshack.us/img525/608/pirateencounter9.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><u>Party Status</u>:</p><p>Borric: 14/53 hp remaining</p><p>Nathan: 4/22 hp remaining</p><p>Sylvain: 28/42 hp remaining</p><p>Zelena: 31/34 hp remaining</p><p>Celebfedhiin: 10/13 hp remaining</p><p></p><p>Abilities Used:</p><p>Spells Cast: Zelena: Bless; Nathan: Glitterdust (x2), Magic Missile (x2), Snapdragon Fireworks (x2); Sylvain: Hold Person, Heroism</p><p>Conditions in Effect: Party: Bless, Courage; Nathan: Mage Armor; Borric: Air Bubble</p><p></p><p><u>Enemy Status</u>:</p><p>Halfling (unnumbered): 44 damage; dying</p><p>Halfling 1: 10 damage</p><p>Halfling 2:</p><p>Halfling 3: 28 damage; dying</p><p>Ouhm B: </p><p></p><p><u>Map Notes</u>:</p><p>Bright light in the golden circles; Dim light beyond.</p><p>Scattered trees 20 feet (off map) beyond the grassy mudbanks.</p><p>Green squares are tall grass (undergrowth, e.g. R4), cost 2 movement to enter, provides concealment, +2 DC to Stealth and Acrobatics.</p><p>Brown squares (e.g. H3) are muddy but do not impede movement.</p><p>Blue/Brown squares (completely or partially filled, such as P3 and M4) are considered shallow bog: 1 foot deep mud/water, costs 2 movement to enter, +2 DC to Acrobatics.</p><p>Squares adjacent to Blue/Brown squares (e.g. G5) are considered deep bog: 4 foot deep water, costs 4 movement to enter or may swim, small creatures must swim, Acrobatics not possible.</p><p>Anything farther out is deeper water, all must swim.</p><p>[/sblock][GM]Borric, Nathan, & Sylvain are up for Round Nine.[/GM]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5768016, member: 40413"] The Mageslayer lives up to his name and Borric's heavy polearm cuts deeply into the muscle between neck and shoulder. The halfling opens his mouth in surprise, blood bubbles out onto his lips and he collapses into the mud. The beast raises its head to the sky and lets loose a long ululating howl of despair before turning its tiny eyes upon the warrior that downed his companion. Long teeth snap at Borric but the creature is too distant to threaten him and it wrenches its ungainly body around and with a heave throws itself into deeper water. The two remaining slingers, seeing half their number taken down including their leader, begin to back away. Borric takes the opening left by the halfling's retreat and lashes one slinger with his flail. When Zelena's illusions rise up out of the river the halflings call out in defeat: [color=lime]"Oi! They gots grayscales!"[/color] [color=pink][b]"We surrender!"[/b][/color] [OOC]Combat: Round 9[/OOC][sblock=Combat Information] [u]Initiative[/u]: The group Halfling pirates [u]Map[/u]: [URL=http://imageshack.us/photo/my-images/525/pirateencounter9.jpg/][IMG]http://img525.imageshack.us/img525/608/pirateencounter9.jpg[/IMG][/URL] [u]Party Status[/u]: Borric: 14/53 hp remaining Nathan: 4/22 hp remaining Sylvain: 28/42 hp remaining Zelena: 31/34 hp remaining Celebfedhiin: 10/13 hp remaining Abilities Used: Spells Cast: Zelena: Bless; Nathan: Glitterdust (x2), Magic Missile (x2), Snapdragon Fireworks (x2); Sylvain: Hold Person, Heroism Conditions in Effect: Party: Bless, Courage; Nathan: Mage Armor; Borric: Air Bubble [u]Enemy Status[/u]: Halfling (unnumbered): 44 damage; dying Halfling 1: 10 damage Halfling 2: Halfling 3: 28 damage; dying Ouhm B: [u]Map Notes[/u]: Bright light in the golden circles; Dim light beyond. Scattered trees 20 feet (off map) beyond the grassy mudbanks. Green squares are tall grass (undergrowth, e.g. R4), cost 2 movement to enter, provides concealment, +2 DC to Stealth and Acrobatics. Brown squares (e.g. H3) are muddy but do not impede movement. Blue/Brown squares (completely or partially filled, such as P3 and M4) are considered shallow bog: 1 foot deep mud/water, costs 2 movement to enter, +2 DC to Acrobatics. Squares adjacent to Blue/Brown squares (e.g. G5) are considered deep bog: 4 foot deep water, costs 4 movement to enter or may swim, small creatures must swim, Acrobatics not possible. Anything farther out is deeper water, all must swim. [/sblock][GM]Borric, Nathan, & Sylvain are up for Round Nine.[/GM] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Dockside Diversion/Still Waters
Top