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<blockquote data-quote="GlassEye" data-source="post: 5809645" data-attributes="member: 40413"><p>At Nathan's command the motes zip forward past the area he commanded them. The sorcerer opens his mouth to object when he remembers the motes have always been overzealous when taking the form of the shimmering cloud as if they enjoy it somehow. That they aren't following his wishes so literally is also surprising considering past performance.</p><p></p><p>The motes burst in a shimmering cloud that settles slowly down over the two rogues. Baggett's eyes widen and he throws his arm over his eyes to protect them. Tamm seems entranced by the golden rain but when it reaches him he begins to howl and rub furiously at his eyes.</p><p></p><p>Borric easily hooks Tamm's feet and deposits the now blinded gnome on his backside...</p><p></p><p>[OOC]Combat: Round 2[/OOC][sblock=Combat Information]jkason, I don't have a problem following the intent of your action; I just hate to second-guess players so I thought I would ask you to clarify.</p><p></p><p>PM, nope, no AoO on Baggett. A successful Acrobatics can avoid that and can still move 5 ft when prone at the cost of a full-round action. I personally think prone is too harsh a condition which makes trip too good but them's the rules. </p><p></p><p>At quick glance <s>in a stressful situation</s> their saps could be mistaken for clubs. Yes, they use saps.</p><p></p><p>Between tripping and blinding and the conditions and effects the others can pile on I'm afraid this challenge isn't too challenging. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> Seems I should have worried less about Acrobatics and Sneak Attack and more about CMD and Will saves.</p><p></p><p><u>Initiative</u>:</p><p>Baggett</p><p>The Party</p><p>Tamm</p><p></p><p><u>Map</u>:</p><p><a href="http://imageshack.us/photo/my-images/715/baggettandtamm2.jpg/" target="_blank"><img src="http://img715.imageshack.us/img715/821/baggettandtamm2.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><u>Party Status</u>:</p><p>Borric: 53/53 hp remaining; </p><p>Nathan: 32/32 hp remaining;</p><p>Sylvain: 42/42 hp remaining; </p><p>Zelena: 34/34 hp remaining; [6 nonlethal]</p><p>Celebfedhiin: 13/13 hp remaining;</p><p></p><p>Abilities Used:</p><p>Spells Cast: Nathan: Glimmerdust</p><p>Conditions in Effect: Nathan: Mage Armor; Sylvain: Mage Armor</p><p></p><p><u>Enemy Status</u>:</p><p>Baggett (half-orc): prone</p><p>Tamm (gnome): shaken, blind, prone</p><p></p><p><u>Map Notes</u>:</p><p>[/sblock][GM]Zelena and Sylvain still to go in Round Two.[/GM]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5809645, member: 40413"] At Nathan's command the motes zip forward past the area he commanded them. The sorcerer opens his mouth to object when he remembers the motes have always been overzealous when taking the form of the shimmering cloud as if they enjoy it somehow. That they aren't following his wishes so literally is also surprising considering past performance. The motes burst in a shimmering cloud that settles slowly down over the two rogues. Baggett's eyes widen and he throws his arm over his eyes to protect them. Tamm seems entranced by the golden rain but when it reaches him he begins to howl and rub furiously at his eyes. Borric easily hooks Tamm's feet and deposits the now blinded gnome on his backside... [OOC]Combat: Round 2[/OOC][sblock=Combat Information]jkason, I don't have a problem following the intent of your action; I just hate to second-guess players so I thought I would ask you to clarify. PM, nope, no AoO on Baggett. A successful Acrobatics can avoid that and can still move 5 ft when prone at the cost of a full-round action. I personally think prone is too harsh a condition which makes trip too good but them's the rules. At quick glance [s]in a stressful situation[/s] their saps could be mistaken for clubs. Yes, they use saps. Between tripping and blinding and the conditions and effects the others can pile on I'm afraid this challenge isn't too challenging. :erm: Seems I should have worried less about Acrobatics and Sneak Attack and more about CMD and Will saves. [u]Initiative[/u]: Baggett The Party Tamm [u]Map[/u]: [URL=http://imageshack.us/photo/my-images/715/baggettandtamm2.jpg/][IMG]http://img715.imageshack.us/img715/821/baggettandtamm2.jpg[/IMG][/URL] [u]Party Status[/u]: Borric: 53/53 hp remaining; Nathan: 32/32 hp remaining; Sylvain: 42/42 hp remaining; Zelena: 34/34 hp remaining; [6 nonlethal] Celebfedhiin: 13/13 hp remaining; Abilities Used: Spells Cast: Nathan: Glimmerdust Conditions in Effect: Nathan: Mage Armor; Sylvain: Mage Armor [u]Enemy Status[/u]: Baggett (half-orc): prone Tamm (gnome): shaken, blind, prone [u]Map Notes[/u]: [/sblock][GM]Zelena and Sylvain still to go in Round Two.[/GM] [/QUOTE]
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