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Dockside Diversion/Still Waters
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<blockquote data-quote="GlassEye" data-source="post: 5827003" data-attributes="member: 40413"><p>The group finally seems to be getting on top of things and turning the tables on Baggett and Tamm. Nathan's motes streak through the battle leaving trails of golden light to pierce Baggett.</p><p></p><p>Zelena's wave of healing energy, courtesy of Ral, erases much of the injury inflicted on the group by the two thugs. Sylvain wakes, thanks to that healing, to find himself sprawled on his back with Baggett standing directly over him. Much of the battle is confused from his angle of perception but the growling attack of Zelena's hound is very clear to him as is Waltor's snapping of claws and scuttling back and forth across his chest, in apparent joy of his awakening.</p><p></p><p>Borric's attack is effective yet not quite enough to take out the gnome. Tamm seems to be holding onto consciousness by a thread; it won't take much more to end this battle, at least for the gnome.</p><p></p><p>There is some sort of disturbance down the alley that the group entered this courtyard from...</p><p></p><p>[OOC]Combat: Round 8[/OOC][sblock=Combat Information]</p><p></p><p><u>Initiative</u>:</p><p>Baggett</p><p>The Party</p><p>Tamm</p><p></p><p><u>Map</u>:</p><p><a href="http://imageshack.us/photo/my-images/841/baggettandtamm8a.jpg/" target="_blank"><img src="http://img841.imageshack.us/img841/7835/baggettandtamm8a.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p><u>Party Status</u>:</p><p>Borric: 53/53 hp remaining; </p><p>Nathan: 32/32 hp remaining;</p><p>Sylvain: 42/42 hp remaining; [34 nonlethal]; prone</p><p>Zelena: 34/34 hp remaining;</p><p>Celebfedhiin: 13/13 hp remaining;</p><p></p><p>Abilities Used:</p><p>Spells Cast: Nathan: Glitterdust, Grease, Bless; Sylvain: Slumber hex (x2); Zelena: Channel Energy</p><p>Conditions in Effect: Nathan: Mage Armor; Sylvain: Mage Armor</p><p> Bless: 5 minutes</p><p></p><p><u>Enemy Status</u>:</p><p>Baggett (half-orc): 26 dmg.; shaken</p><p>Tamm (gnome): 35 dmg.; [11 nonlethal]; prone</p><p></p><p><u>Map Notes</u>:</p><p>[/sblock][GM]Sylvain is up for Round Eight and Borric still has a move action if he chooses to take it.[/GM]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5827003, member: 40413"] The group finally seems to be getting on top of things and turning the tables on Baggett and Tamm. Nathan's motes streak through the battle leaving trails of golden light to pierce Baggett. Zelena's wave of healing energy, courtesy of Ral, erases much of the injury inflicted on the group by the two thugs. Sylvain wakes, thanks to that healing, to find himself sprawled on his back with Baggett standing directly over him. Much of the battle is confused from his angle of perception but the growling attack of Zelena's hound is very clear to him as is Waltor's snapping of claws and scuttling back and forth across his chest, in apparent joy of his awakening. Borric's attack is effective yet not quite enough to take out the gnome. Tamm seems to be holding onto consciousness by a thread; it won't take much more to end this battle, at least for the gnome. There is some sort of disturbance down the alley that the group entered this courtyard from... [OOC]Combat: Round 8[/OOC][sblock=Combat Information] [u]Initiative[/u]: Baggett The Party Tamm [u]Map[/u]: [URL=http://imageshack.us/photo/my-images/841/baggettandtamm8a.jpg/][IMG]http://img841.imageshack.us/img841/7835/baggettandtamm8a.jpg[/IMG][/URL] [u]Party Status[/u]: Borric: 53/53 hp remaining; Nathan: 32/32 hp remaining; Sylvain: 42/42 hp remaining; [34 nonlethal]; prone Zelena: 34/34 hp remaining; Celebfedhiin: 13/13 hp remaining; Abilities Used: Spells Cast: Nathan: Glitterdust, Grease, Bless; Sylvain: Slumber hex (x2); Zelena: Channel Energy Conditions in Effect: Nathan: Mage Armor; Sylvain: Mage Armor Bless: 5 minutes [u]Enemy Status[/u]: Baggett (half-orc): 26 dmg.; shaken Tamm (gnome): 35 dmg.; [11 nonlethal]; prone [u]Map Notes[/u]: [/sblock][GM]Sylvain is up for Round Eight and Borric still has a move action if he chooses to take it.[/GM] [/QUOTE]
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