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<blockquote data-quote="GlassEye" data-source="post: 5829432" data-attributes="member: 40413"><p>The lizardfolk guard, of which you can now see at least two more behind Aldino, glance at Nathan and, seeing his compliance with their orders, move their attention to the greater threat: the non-compliant soldier beating the gnome sprawled on the ground.</p><p></p><p>Zelena orders Celebfedhiin to break off and then floods the area with her healing.</p><p></p><p>Sylvain again comes to consciousness amidst Waltor’s non-stop chittering about <span style="color: palegreen">”Guards arriving…”</span> with the realization that Baggett is no longer standing directly over him although the half-orc is still within reach and dangerous.</p><p></p><p><span style="color: gold">”Help! I’m being…”</span></p><p></p><p>Tamm is clearly not surrendering and, worse yet, beginning to attempt to talk his way out of trouble when Borric cuts off that line of retreat with a solid thump to the skull that knocks the little ruffian out cold. A shift of position and a switch of weapons puts Borric ready to trip up Baggett if he flees.</p><p></p><p>After a month of travel with Sekmun you all have learned to read, at the least, basic lizardfolk expression: these two, and the three behind Aldino are not happy and growing less so by the moment.</p><p></p><p>[sblock=Borric]Borric seems to be the only one to have noticed that something long and slender (stick-like) slipped from Tamm's hand when Borric knocked him out.[/sblock]</p><p>[OOC]Combat: Round 9[/OOC][sblock=Combat Information][GM]Songdragon, commands given to Celebfedhiin take a move action and are at DC 10. In this situation, with Tamm threatening and still moving Celebfedhiin would continue to attack, even if commanded to ‘defend’, unless ordered to break off. Since your intent seems to be to have Celebfedhiin hold off attacking unless Tamm does something, I’ll assume Zelena uses the ‘down’ command and make the check. <a href="http://invisiblecastle.com/roller/view/3387334/" target="_blank">1d20+2=11</a> Zelena’s communication/control isn’t fine enough for anything other than allowing C to attack or ordering him to break off; ordering C to ready an action is not within the capabilities of the skill.</p><p></p><p>I realize I’ve been lax on this in the past but it isn’t fair to allow you action-free use of an animal. Please review Handle Animal and Ride so that you know exactly what you need to do for Zelena to use/control her mount. I will be following this strictly as we continue this adventure.[/GM]</p><p></p><p><u>Initiative</u>:</p><p>Baggett</p><p>Lizardfolk guards</p><p>The Party</p><p>Tamm</p><p></p><p><u>Map</u>:</p><p>Note: I didn’t put up a new map; only new movement is Borric into Tamm’s square.</p><p><a href="http://imageshack.us/photo/my-images/864/baggettandtamm9.jpg/" target="_blank"><img src="http://img864.imageshack.us/img864/6571/baggettandtamm9.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p><u>Party Status</u>:</p><p>Borric: 53/53 hp remaining; </p><p>Nathan: 32/32 hp remaining;</p><p>Sylvain: 35/42 hp remaining; [32 nonlethal]; prone</p><p>Zelena: 34/34 hp remaining;</p><p>Celebfedhiin: 13/13 hp remaining;</p><p></p><p>Abilities Used:</p><p>Spells Cast: Nathan: Glitterdust, Grease, Bless; Sylvain: Slumber hex (x2); Zelena: Channel Energy (x2)</p><p>Conditions in Effect: Nathan: Mage Armor; Sylvain: Mage Armor</p><p> Bless: 5 minutes</p><p></p><p><u>Enemy Status</u>:</p><p>Baggett (half-orc): 26 dmg.;</p><p>Tamm (gnome): 35 dmg.; [26 nonlethal]; prone; unconscious; helpless</p><p></p><p><u>Map Notes</u>:</p><p>[/sblock][GM]Sylvain is up for Round Nine.[/GM]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5829432, member: 40413"] The lizardfolk guard, of which you can now see at least two more behind Aldino, glance at Nathan and, seeing his compliance with their orders, move their attention to the greater threat: the non-compliant soldier beating the gnome sprawled on the ground. Zelena orders Celebfedhiin to break off and then floods the area with her healing. Sylvain again comes to consciousness amidst Waltor’s non-stop chittering about [color=palegreen]”Guards arriving…”[/color] with the realization that Baggett is no longer standing directly over him although the half-orc is still within reach and dangerous. [color=gold]”Help! I’m being…”[/color] Tamm is clearly not surrendering and, worse yet, beginning to attempt to talk his way out of trouble when Borric cuts off that line of retreat with a solid thump to the skull that knocks the little ruffian out cold. A shift of position and a switch of weapons puts Borric ready to trip up Baggett if he flees. After a month of travel with Sekmun you all have learned to read, at the least, basic lizardfolk expression: these two, and the three behind Aldino are not happy and growing less so by the moment. [sblock=Borric]Borric seems to be the only one to have noticed that something long and slender (stick-like) slipped from Tamm's hand when Borric knocked him out.[/sblock] [OOC]Combat: Round 9[/OOC][sblock=Combat Information][GM]Songdragon, commands given to Celebfedhiin take a move action and are at DC 10. In this situation, with Tamm threatening and still moving Celebfedhiin would continue to attack, even if commanded to ‘defend’, unless ordered to break off. Since your intent seems to be to have Celebfedhiin hold off attacking unless Tamm does something, I’ll assume Zelena uses the ‘down’ command and make the check. [url=http://invisiblecastle.com/roller/view/3387334/]1d20+2=11[/url] Zelena’s communication/control isn’t fine enough for anything other than allowing C to attack or ordering him to break off; ordering C to ready an action is not within the capabilities of the skill. I realize I’ve been lax on this in the past but it isn’t fair to allow you action-free use of an animal. Please review Handle Animal and Ride so that you know exactly what you need to do for Zelena to use/control her mount. I will be following this strictly as we continue this adventure.[/GM] [u]Initiative[/u]: Baggett Lizardfolk guards The Party Tamm [u]Map[/u]: Note: I didn’t put up a new map; only new movement is Borric into Tamm’s square. [URL=http://imageshack.us/photo/my-images/864/baggettandtamm9.jpg/][IMG]http://img864.imageshack.us/img864/6571/baggettandtamm9.jpg[/IMG][/URL] [u]Party Status[/u]: Borric: 53/53 hp remaining; Nathan: 32/32 hp remaining; Sylvain: 35/42 hp remaining; [32 nonlethal]; prone Zelena: 34/34 hp remaining; Celebfedhiin: 13/13 hp remaining; Abilities Used: Spells Cast: Nathan: Glitterdust, Grease, Bless; Sylvain: Slumber hex (x2); Zelena: Channel Energy (x2) Conditions in Effect: Nathan: Mage Armor; Sylvain: Mage Armor Bless: 5 minutes [u]Enemy Status[/u]: Baggett (half-orc): 26 dmg.; Tamm (gnome): 35 dmg.; [26 nonlethal]; prone; unconscious; helpless [u]Map Notes[/u]: [/sblock][GM]Sylvain is up for Round Nine.[/GM] [/QUOTE]
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