Skill Descriptions
Administration (KNO): Use this skill to understand bureaucracies, to determine who’s really in charge of a group of people, to fill out forms, and to cut through red tape.
Appraise (PCN): Use this skill to determine the value of an object, or to uncover a forgery.
Archaic Firearms (DEX): Use this skill to load and fire pre-modern firearms, such as flintlocks, wheel locks, and muskets.
Archaic Weapons (STR): Use this skill to make attacks with archaic melee weapons, such as swords, daggers, and axes. You can also use this skill to throw weapons like daggers.
Archery (DEX): Use this skill to fire bows and crossbows.
Artistic Expression (PRS): When you choose this skill, you must choose an artistic discipline, such as fiction writing, poetry, sculpture, or painting. Use this skill to create artwork in that genre. You can have more than one Artistic Expression skill ranking, linked to more than one genre.
Astrogation (KNO) (Trained Only): Use this skill to formulate a course for a spaceship. You can also use this skill to determine the space-time coordinates of a known planet.
Balance (AGL): Use this skill to balance…for example, to balance upon a ledge or a rope. You may also use this skill to resist being knocked down.
Bluff (PRS): Use this skill to make someone temporarily accept something you say as true. You can use this skill to bluster past a guard or to spin a story about a map to a lost scringestone mine.
Boxing (STR): Use this skill to make unarmed attacks using your fists.
Brawling (STR): Use this skill to attack using makeshift weapons, as well as to use simple holds and throws.
Climb (STR): Use this skill to climb ropes, walls, and similar things.
Computer Use (KNO) (Trained Only): Use this skill to get information from computers, to use computer programs, and to program computers. An artificial intelligence, such as WOTAN or BOSS, can resist your use of this skill.
Concentration (PRS): Use this skill to concentrate on a task or power in the face of distraction.
Craft (KNO) (Trained Only): When you choose this skill, you must choose something that you know how to create from basic materials, such as baskets, sonic devices, swords, poisons, or homing beacons. Use this skill to make those devices. You can have more than one ranking in Craft, with each separate skill ranking relating to the creation of a different type of thing.
If you use the Repair skill to repair something you can craft, you can add your Craft ranks to your Repair skill check.
Cryptology (KNO) (Trained Only): Use this skill to break codes and translate ciphers.
Demolitions (KNO) (Trained Only): Use this skill to create explosives, set times, set fuses, and determine the proper amount of explosives to use for a specific result.
Diplomacy (PRS): Use this skill to convince others to like you, and to help negotiate a solution to problems between yourself and others.
Disguise (PRS): Use this skill to make yourself appear like someone else – or simply to conceal your identity.
Drive (Automobiles) (DEX) (Trained Only): Use this skill to drive automobiles and lorries.
Drive (Motorcycles) (DEX) (Trained Only): Use this skill to drive motorcycles.
Energy Weapons (DEX): Use this skill to fire energy weapons, such as blasters. Creatures with built-in energy weapons (like K-9 and the Daleks) use this skill to fire those weapons.
Engineering (KNO): Use this skill to create and utilize simple machines, such as levers and pulleys.
Escapology (AGL): Use this skill to get free from all sorts of bonds – manacles, ropes, straight jackets, and the webs of the Great Spiders of Metebelis III.
Fast Draw (DEX): Use this skill to draw a weapon faster than your opponent.
Firearms (DEX): Use this skill to fire a modern firearm, from a pistol to a semi-automatic weapon.
Forgery (DEX) (Trained Only): Use this skill to forge a document, identification, or a signature.
Gamble (PCN): Use this skill when attempting to win bets by playing games of chance or skill. Gamble helps you to understand games of chance, odds, and how others perceive their odds.
Gather Information (PCN): Use this skill to gather general information about what is happening in a given area through social interaction with its inhabitants – for example, buying a few rounds in a pub, spending the night dancing, or impersonating wait staff at a party thrown by your “father” from an alternate Earth.
Handle Animal (PRS): Use this skill to tame a wild animal, train a tame animal, or command a trained animal.
Heavy Artillery (KNO) (Trained Only): Use this skill to operate everything from catapults to howitzers, including rocket launchers and similar items.
Heavy Machinery Operation (KNO) (Trained Only): Use this skill to operate heavy machinery, from cybernetic environmental suits to bulldozers.
Hide (PCN): Use this skill to hide from Daleks, Cybermen, and robotic Yeti. You can also use this skill to hide objects, either on your person or elsewhere.
Intimidate (PRS): Use this skill to make someone temporarily do what you wish them to, either from browbeating or threats (implied or otherwise).
Investigate (PCN): Use this skill to get the answers you want when you ask direct questions, as with a police interrogation or a journalistic interview.
Jump (STR): Use this skill to jump over a turnstile, leap a chasm, or get to the bottom of a pit without getting hurt.
Knowledge (KNO): When you choose the Knowledge skill you must select a certain subset of knowledge. All Knowledge skills allow you to “remember” something you know about their topic. Use Knowledge to get information when you need it. Your GM may also simply choose to tell you things your character would reasonably know. The following Knowledge skills are examples. You can make untrained Knowledge skill checks only in areas of knowledge that you would reasonably have some access to. You can create new Knowledge skills – in fact, you are encouraged to!
If you are researching something in which you have an appropriate Knowledge skill, you may add your skill ranks to your Research check.
Alien Species: Whether it is the Daleks, the Kraals, or even stranger creatures, there’s at least a chance that you know something important about the alien creatures you meet.
Arcane Lore: You are knowledgeable about the supernatural and the occult. While the supernatural is often considered fictional in the Doctor Who universe, creatures like Faeries, the Beast, and Morgaine bring this assumption into question. In any event, folklore often points at something that is very real.
Business: You know how to run a business.
Current Events: You know the current events from your original time period and world.
History: You know the history of your own world, up until your time period. If you are a Time Lord, you may use this skill to know future events as well.
Law: You know the legal code of your home world and time.
Planets: Whether its New Earth, Skaro, Mira, or Ribos – or an even stranger world – there’s at least a chance that you know something about it.
Popular Culture: You know the popular culture of your original time period and world.
Spacecraft: Use this skill to identify spacecraft and who is likely to be using them. This allows you to identify Dalek saucers, as well as ships created by the Movellans, Cybermen, and others. Sometimes this allows you to identify that spaceships are spaceships, as with the unusual spacecraft in Torchwood: Day One and Fear Her.
Tactics: Use this skill to command units of soldiers, policemen, and the like to your best advantage.
Technology: You know the technology common to your time period and world. Your knowledge of technology can be used to figure out how gadgets from other planets and times work.
Theology and Philosophy: You have a good working knowledge of the religion(s) and philosophies of your culture and possibly whatever other cultures you could reasonably have come in contact with.
Leadership (PRS): Use this skill to take charge of a group of people and get them to do what you want effectively.
Listen (PCN): Use this skill to hear things – including things trying to sneak up on you.
Martial Arts (AGL) (Trained Only): Use this skill to attack with barehanded strikes and kicks, as well as using weapons associated with the martial arts. You can specify which martial art you know (such as karate, judo, or Venusian aikido).
Move Silently (AGL): Use this skill to move silently – including trying to sneak up on things.
Navigate (KNO): Use this skill to figure out how to get from point A to point B.
Perform: When you choose the Perform skill you must select a certain type of performance. You can have multiple Perform skills in different types of performance. You are allowed to create new Perform skills to match your view of your character.
Act (PRS): You know how to act – in plays, on television, or in film.
Dance (AGL): You are a talented dancer. You might specialize in a form of dance, such as ballet or modern interpretational dance.
Keyboards (DEX): You know how to play keyboard instruments, like pianos, organs, and harpsichords.
Percussion Instruments (DEX): You know how to play percussion instruments, such as drums.
Sing (PRS): You have a good singing voice. You may specialize in a form of singing, such as Opera, Country & Western, or Pop.
Stand-Up (PRS): You know how to perform stand-up comedy routines.
Stringed Instruments (DEX): You can play stringed instruments, such as guitars and lutes.
Wind Instruments (DEX): You can play wind instruments, such as oboes and recorders.
Pilot (Airplanes) (DEX) (Trained Only): You can pilot small aircraft and commercial planes.
Pilot (Helicopters) (DEX) (Trained Only): Use this skill to pilot helicopters.
Pilot (Spaceships) (KNO) (Trained Only): Use this skill to pilot spacecraft of all kinds.
Profession (KNO) (Trained Only): When you choose the Profession skill you must select a certain profession that you have undertaken. All Profession skills allow you to perform the tasks required by that profession. You can create new Profession skills – in fact, you are encouraged to!
If you use the Repair skill to repair something related to your profession, you can add your Profession ranks to your Repair skill check.
If you are researching something in which you have an appropriate Profession skill, you may add your skill ranks to your Research check.
Repair (KNO): Use this skill to repair things.
If you use the Repair skill to repair something you can craft, you can add your Craft ranks to your Repair skill check.
If you use the Repair skill to repair something related to your profession, you can add your Profession ranks to your Repair skill check.
If you use the Repair skill to repair something related to a science you have studied, you can add your Sciences ranks to your Repair skill check.
Research (KNO): Use this skill to research information in libraries and on the Internet. If you are researching something in which you have an appropriate Knowledge, Profession, or Sciences skill, you may add your skill ranks to your Research check.
Ride (AGL): Use this skill to ride animals, such as horses. If you are unfamiliar with the animal you are trying to ride there is usually a penalty to your check.
Running (AGL): Use this skill to run away from robotic Yeti, Ice Warriors, and other things.
Sciences (KNO) (Trained Only): When you choose the Sciences skill you must select a science that you have studied. All Science skills allow you to know and investigate the topic of your science. Use Sciences to get information when you need it. Your GM may also simply choose to tell you things your character would reasonably know. The following Sciences skills are examples. You can create new Sciences skills – in fact, you are encouraged to!
If you use the Repair skill to repair something related to a science you have studied, you can add your Sciences ranks to your Repair skill check.
If you are researching something in which you have an appropriate Sciences skill, you may add your skill ranks to your Research check.
Archaeology: This is the study of ancient peoples and places, conducted by digging up and cataloging their remains.
Astronomy: This is the study of stellar phenomenon, including astrophysics, orbital patterns, nebulae, and the like.
Biology: This is the study of living things, including Botany (study of plants) and Zoology (study of animals).
Chemistry: This is the study of chemical properties of elements and complex molecules.
Computer Sciences: This is the study of computational theory and design. This science is also concerned with Artificial Intelligence.
Cybernetics: This is the study of applied integration of computational, mechanical, and biological systems.
Earth Sciences: This is the study of how interrelated systems affect a given world, including Geography, Ecology, and the impact of intelligent beings.
Forensic Medicine: This is the study of dead bodies, used to determine the cause and time of death.
Genetics: This is the study of DNA, RNA, genomes, and heredity. In cultures with advanced technology, it may also be linked to cloning.
Geology: This is the study of rocks, minerals, and plate tectonics.
Mathematics: This is the study of the relationship between numbers, including geometry, calculus, and trigonometry. Block-transfer computation is a branch of mathematics that was once studied on Logopolis and on Gallifrey.
Medicine: This is the study of injury and disease and their treatment.
Palaeontology: This is the study of extinct life forms through examination of their fossil remains.
Physics: This is the study of energy, matter, and their interaction. It includes Newtonian physics, Relativity, Quantum Mechanics, Chaos Theory, String Theory, and related topics.
Psionics: This is the study of psychic phenomenon, including parapsychology.
Robotics: This is the study of mechanical engineering, artificial intelligence, and computer programming applied toward the creation of robots and androids.
Sociology: This is the study of societies, including their mores, customs, and institutions.
Temporal Sciences: This is the study of time, including parallel timelines and the Space-Time Vortex.
Transmat Systems: This is the study of matter transmission systems, including transmat, teleportation, and cellular fragmentation.
Search (PCN): Use this skill to conduct a close search of an area, a person, and so on.
Security Systems (KNO) (Trained Only): Use this skill to bypass traps, open locks, and hack computer security protocols.
Sense Motive (PCN): Use this skill to determine what someone else’s motives are.
Sleight of Hand (DEX) (Trained Only): Use this skill to perform magic tricks, quickly conceal small objects, and pick pockets.
Sports (Cricket) (DEX): You know how to play cricket, including batting and bowling.
Sports (Football) (AGL): You know how to play British football (American soccer), including dribbling, kicking, and other ball play.
Sports (Hockey) (AGL): You know how to play hockey, including stickhandling, skating, passing, and shooting the puck.
Sports (Rugby) (STR): You know how to play Rugby, including proper scrum behaviour.
Sports (Tennis) (DEX): You know how to play tennis.
Spot (PCN): Use this skill to notice things, such as a sabre-toothed tiger hiding in a primeval forest, a Silurian lurking in the shadows, or the inhuman hands of an Abzorbaloff hiding behind a newspaper.
Streetwise (PRS): Use this skill to deal with criminal elements and handle yourself on the streets.
Swim (AGL): Use this skill to swim.
TARDIS Systems (KNO) (Trained Only): Use this skill to operate, maintain, and repair a TARDIS.
Tracking (PCN) (Trained Only): Use this skill to locate, identify, and follow a creature’s tracks (and other signs).
Treat Injury (KNO): Use this skill to apply first aid to an injury, or perform initial treatment in the even of poisoning or disease.
Trivia (Any) (sometimes Trained Only): Use this skill to represent any skill not otherwise in the rules.
Tumble (AGL): Use this skill to perform acrobatic manoeuvres, including dodging an attack or swinging from a chain to knock a vial of antiplastic out of an Auton’s hand.
Use Rope (DEX): Use this skill to tie a prisoner securely, to use a lasso, or to tie special knots (such as slip knots and sailor’s hitches).
Wilderness Survival (PCN): Use this skill to find food, water, and shelter in the wilderness. This skill can also be used to recognize wilderness hazards (such as bad water, poisonous berries, and indigenous predators). Your use of this skill is penalized on planets you are unfamiliar with.
Wrestling (AGL): This skill allows you to grab, hold, throw, and pin opponents.