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Doctors & Daleks - Cubicle 7 Brings Doctor Who to D&D 5E
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<blockquote data-quote="Dire Bare" data-source="post: 8552333" data-attributes="member: 18182"><p>I disagree.</p><p></p><p>There are parallels, to be sure. But while the d20 boom wasn't all that long ago, times have changed. The audience has changed, publishing and distribution has changed.</p><p></p><p>During the d20 boom, the market was flooded with products using D&D's engine. Some of them were amazing, some of them were terrible. Retailers in game stores couldn't distinguish easily between the good and the bad, and ended up with a lot of unsold stock. Almost every publisher started d20 versions of their bespoke games and settings, some were amazing, others rushed and of poor quality. The market and the community became fatigued with the amount of d20 material . . . but mostly the amount of lousy d20 material out there.</p><p></p><p>There was no "live play" streaming, no crowdfunding, social media was nascent, D&D itself wasn't as popular and mainstream as it is today.</p><p></p><p>I am seeing a LOT of D&D-powered games being released now, but . . . . the overall quality is MUCH higher, the products are more varied and interesting, and the underlying game system is more robust. And we haven't hit the levels of splat we were seeing back in the 2000's, and I'm not sure we're going to.</p><p></p><p>I am ALSO seeing a lot of non-D&D games being brought to market. More than I've ever seen before. And again the quality is MUCH higher than in years past, the products are more varied and interesting . . . . and game design has evolved, the many game systems are often of a higher quality than the alternate systems of the past.</p><p></p><p><em>EDIT: Took out some repetitive frustrations of my own . . . .</em></p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8552333, member: 18182"] I disagree. There are parallels, to be sure. But while the d20 boom wasn't all that long ago, times have changed. The audience has changed, publishing and distribution has changed. During the d20 boom, the market was flooded with products using D&D's engine. Some of them were amazing, some of them were terrible. Retailers in game stores couldn't distinguish easily between the good and the bad, and ended up with a lot of unsold stock. Almost every publisher started d20 versions of their bespoke games and settings, some were amazing, others rushed and of poor quality. The market and the community became fatigued with the amount of d20 material . . . but mostly the amount of lousy d20 material out there. There was no "live play" streaming, no crowdfunding, social media was nascent, D&D itself wasn't as popular and mainstream as it is today. I am seeing a LOT of D&D-powered games being released now, but . . . . the overall quality is MUCH higher, the products are more varied and interesting, and the underlying game system is more robust. And we haven't hit the levels of splat we were seeing back in the 2000's, and I'm not sure we're going to. I am ALSO seeing a lot of non-D&D games being brought to market. More than I've ever seen before. And again the quality is MUCH higher than in years past, the products are more varied and interesting . . . . and game design has evolved, the many game systems are often of a higher quality than the alternate systems of the past. [I]EDIT: Took out some repetitive frustrations of my own . . . .[/I] [/QUOTE]
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Doctors & Daleks - Cubicle 7 Brings Doctor Who to D&D 5E
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